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cadavarcaliente.bsky.social
@cadavarcaliente.bsky.social
#gamedev #indiedev

slowly getting back to it, making items absorb for performance!
bonus: added a linetrace to prevent players from exploiting this to pull items through collisions like walls etc.
October 5, 2025 at 8:39 PM
took a break and came back to redo my whole item system to use skeletal meshes instead of static meshes, why don't games have ragdoll items? i dont want a stiff fish i want a floppy fish!
#indiedev #gamedev
September 22, 2025 at 6:19 PM
#indiedev #gamedev
finally figured out applying the velocity to a released object!
the released velocity takes into account the objects weight, so that's fun!
now we can toss fish from a boat to our coop buddies or throw a tantrum by throwing items everywhere!
September 9, 2025 at 7:58 AM
#indiedev #gamedev
i got some more stuff implemented, i even made the hold items mechanic better!
players can grab and hold items that other players are holding!
September 6, 2025 at 12:05 AM
#indiedev #gamedev
had to totally rework my inventory system because it didn't replicate properly, WHAT A NIGHTMARE.
although i did implement some really cool storage box preview widgets so you don't have to run around opening all your boxes.
September 4, 2025 at 6:47 AM
Make sure you test EVERYTHING on the client side!!!
#gamedev #indiedev
August 20, 2025 at 2:05 AM
Spent a lot of time getting everything replicated and working for multiplayer, what a headache. after i clean up this web of insanity i call a blueprint we can start adding new features!
#gamedev #indiedev
August 19, 2025 at 1:00 AM
applied the steam to hot foods!

#gamedev #indiedev
August 14, 2025 at 4:12 AM
made this really cool stylized steam material for my food items today!
i could literally watch it for hours.
#indiegamedev #gamedev #unrealengine
August 13, 2025 at 4:33 AM
still cranking away on those tooltips, im learning so much about widgets!
#gamedev #indiedev
August 12, 2025 at 1:12 AM
aw yeah working on that item tooltip format now!
#gamedev #indiedev
August 10, 2025 at 5:40 AM
finally got that inventory live and ready for multiplayer!
just gotta work on the drag n drop, split stack stuff
#gamedev
August 9, 2025 at 6:33 PM
#gamedev okay i got an even better item placement/decorating feature implemented.
rotate the item on z axis with scroll wheel, neato!
August 4, 2025 at 1:06 PM
#gamedev does this holographic foil material look right? i feel like im going crazy.
August 3, 2025 at 3:24 AM
camera based item dropping is peak, my wife loves to decorate in survival games so that's a must-have. #gamedev
August 2, 2025 at 9:33 PM
picking up items is fun now!
August 1, 2025 at 1:57 AM
Birdman diggin some @commandersterling.bsky.social credits dance music whistling today #birb
June 9, 2025 at 5:53 PM
No one tells you how hard it is to get an xp bar to do that, its all over the place and i never gave it a second thought.
anyway heres an update!

XP BAR
HP/STAMINA/MANA BARS!

now you can see just how impactful your food choices are!
#unrealenginedev #gamedev #unrealengine #rpg
May 13, 2025 at 12:29 AM
Got a nice little UI for the food/hunger system I've made! #unrealengine #gamedev
May 11, 2025 at 9:17 AM
Finally understanding how to use for "each loops with break" with arrays and indexing, got a nice food system going now!
Food slots deplete on a curve so you don't lose health bonus immediately, you can't have more than 1 of the same food in your belly unless the belly slot is less than 50%!
May 7, 2025 at 4:09 PM