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cadavarcaliente.bsky.social
@cadavarcaliente.bsky.social
#gamedev #indiedev

slowly getting back to it, making items absorb for performance!
bonus: added a linetrace to prevent players from exploiting this to pull items through collisions like walls etc.
October 5, 2025 at 8:39 PM
took a break and came back to redo my whole item system to use skeletal meshes instead of static meshes, why don't games have ragdoll items? i dont want a stiff fish i want a floppy fish!
#indiedev #gamedev
September 22, 2025 at 6:19 PM
#indiedev #gamedev
finally figured out applying the velocity to a released object!
the released velocity takes into account the objects weight, so that's fun!
now we can toss fish from a boat to our coop buddies or throw a tantrum by throwing items everywhere!
September 9, 2025 at 7:58 AM
#indiedev #gamedev
i got some more stuff implemented, i even made the hold items mechanic better!
players can grab and hold items that other players are holding!
September 6, 2025 at 12:05 AM
#indiedev #gamedev
had to totally rework my inventory system because it didn't replicate properly, WHAT A NIGHTMARE.
although i did implement some really cool storage box preview widgets so you don't have to run around opening all your boxes.
September 4, 2025 at 6:47 AM
Make sure you test EVERYTHING on the client side!!!
#gamedev #indiedev
August 20, 2025 at 2:05 AM
Spent a lot of time getting everything replicated and working for multiplayer, what a headache. after i clean up this web of insanity i call a blueprint we can start adding new features!
#gamedev #indiedev
August 19, 2025 at 1:00 AM
applied the steam to hot foods!

#gamedev #indiedev
August 14, 2025 at 4:12 AM
made this really cool stylized steam material for my food items today!
i could literally watch it for hours.
#indiegamedev #gamedev #unrealengine
August 13, 2025 at 4:33 AM
still cranking away on those tooltips, im learning so much about widgets!
#gamedev #indiedev
August 12, 2025 at 1:12 AM
aw yeah working on that item tooltip format now!
#gamedev #indiedev
August 10, 2025 at 5:40 AM
finally got that inventory live and ready for multiplayer!
just gotta work on the drag n drop, split stack stuff
#gamedev
August 9, 2025 at 6:33 PM
#gamedev okay i got an even better item placement/decorating feature implemented.
rotate the item on z axis with scroll wheel, neato!
August 4, 2025 at 1:06 PM
@lorenbouchard.bsky.social

Was the thanksgiving song, "sailors in your mouth" originally "seamen in your mouth"?
I gotta know.
August 3, 2025 at 7:55 PM
#gamedev does this holographic foil material look right? i feel like im going crazy.
August 3, 2025 at 3:24 AM
camera based item dropping is peak, my wife loves to decorate in survival games so that's a must-have. #gamedev
August 2, 2025 at 9:33 PM
picking up items is fun now!
August 1, 2025 at 1:57 AM
Got curious about the background artist for Lucy and this kind of made my world implode @lorenbouchard.bsky.social
June 28, 2025 at 5:40 AM
Birdman diggin some @commandersterling.bsky.social credits dance music whistling today #birb
June 9, 2025 at 5:53 PM
Okay so that's it, I've implemented -
5 armor slots.
Gear durability that influences armor rating.
Star Rating that increases base armor rating.
Reinforcement levels for boosting armor rating.
Card slots that can offer stat bonuses, damage type and enemy type damage reductions.

Wonderful!
#gamedev
May 16, 2025 at 5:53 AM
Oh god why did I want an armor system that could have two different upgrade tracks and card slots that increase stats, not to mention durability impacts damage reduction capability.

Just gotta remember to go one step at a time.

#gamedev
a man laying down with the words " i 'm just like the tiredest i 've ever been in my life "
ALT: a man laying down with the words " i 'm just like the tiredest i 've ever been in my life "
media.tenor.com
May 14, 2025 at 7:26 AM
No one tells you how hard it is to get an xp bar to do that, its all over the place and i never gave it a second thought.
anyway heres an update!

XP BAR
HP/STAMINA/MANA BARS!

now you can see just how impactful your food choices are!
#unrealenginedev #gamedev #unrealengine #rpg
May 13, 2025 at 12:29 AM
Got a nice little UI for the food/hunger system I've made! #unrealengine #gamedev
May 11, 2025 at 9:17 AM
Finally understanding how to use for "each loops with break" with arrays and indexing, got a nice food system going now!
Food slots deplete on a curve so you don't lose health bonus immediately, you can't have more than 1 of the same food in your belly unless the belly slot is less than 50%!
May 7, 2025 at 4:09 PM
boy i cant wait till @aamonhawk.bsky.social does a video on the ethan / hasan debate where hila is in a dark corner watching ethan and he keeps looking over for desperate approval.
May 4, 2025 at 6:02 PM