BurntPepsi
burntpepsi.bsky.social
BurntPepsi
@burntpepsi.bsky.social
Sometimes gamedev
finding new bugs
July 10, 2025 at 8:32 PM
Is this one too evil?
June 25, 2025 at 8:12 PM
Who will survive?
June 11, 2025 at 7:26 PM
bing bing bong
May 23, 2025 at 1:24 AM
I added the ability to add frame events to my animation preview tool for my #bevy game. Still a bunch of work to do to migrate event data when the source aseprite file changes, but I'm looking forward to not having to hardcode when a footstep sound plays
March 4, 2025 at 6:24 PM
Another benefit from this is easier handling of enemy spawning and management. One thing I tried in the past and it was just super finicky was having enemies stay dead while transitioning levels. Now it Just Works
January 30, 2025 at 6:57 PM
After getting a comm & fanart I really wish I had more to show of my game right now, but I just nuked it. Whoops.

Rebuilding has been going well but everything I've been working on doesn't translate to screenshots or a gif well. This looks basic as hell!

But under the hood it's so much better (🧵)
January 21, 2025 at 6:33 PM
I still have a ton of code to write, but just seeing the indicators light up on this test module is elating
October 14, 2024 at 4:34 PM