Brossentia/Digby @ BLFC
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brossentia.bsky.social
Brossentia/Digby @ BLFC
@brossentia.bsky.social
Kusoge sommelier. Opinions are very much my own
discord.gg/kusogrande
twitch.tv/brossentia
youtube.com/brossentia
Okay, is this too much barking? Because it's making me laugh, and I don't know if anyone else would laugh this much
November 19, 2025 at 5:55 PM
Added enemy juggling (which will have some specific purposes). Ignore the enemies on the side of the screen appearing dead - they're fiiiiiiiine.

For now, the working title of the game is When Jacob Goes a-Walkin'
November 18, 2025 at 8:49 PM
Working on sounds for my Godot game, and I feel like I'm 8 years old again
November 18, 2025 at 8:06 PM
OMG... I just added animations to the player and the enemies in my Godot game, and I died laughing. This is gonna be so silly, y'all
November 16, 2025 at 8:11 PM
Enemy spawner is working like a beauty. I need to make it a little more dynamic, but I love how it's coming along. Also, TOO MANY PUPPIES #indiedev #godot
November 13, 2025 at 4:55 PM
Okay! Got some quirks worked out of my Godot game - movement feels a lot more intuitive. Just a couple small tweaks, and I'll program the end of the level and transition to level 2.
November 12, 2025 at 7:00 PM
With that said, the attack DEFINITELY fits the aesthetic lmao
November 11, 2025 at 7:22 PM
Yoooooooo, got the variable lane scrolling speeds to work in the Godot project. This is gonna be sick when it's finished.
November 10, 2025 at 6:32 PM
I legit love how my stupid little Godot game is going so far.
November 9, 2025 at 7:22 PM
There! New platformer now has four lanes of movement. There's a little impreciseness with moving up in the video, but I've already fixed that.
November 8, 2025 at 12:53 AM
Trying to get the lane system in my platformer working in Godot, and... well, THIS was unexpected.
November 7, 2025 at 10:15 PM