And other stuff: https://www.victorbreum.com/
#gamedev
#gamedev
(If you work at a German crane company, uhhh, we may have your banner)
(If you're at AdventureX, stop by and say hi!)
(If you work at a German crane company, uhhh, we may have your banner)
(If you're at AdventureX, stop by and say hi!)
Me:
Me:
WHAT 😱
Mind Diver is our first game. We're a tiny team. I'm crazy proud of our work: an intimate game we dearly wanted to exist.
But we've had almost no press and few streams, so THANK YOU for the words-of-mouth 😭
*in Recent Reviews, but still, wtf🫣
#gamedev #steam #games
(from a Steam review)
#indiegames #gamedev #gaming
(from a Steam review)
#indiegames #gamedev #gaming
CONGRATULATIONS ! ! !
Your prize is
CONGRATULATIONS ! ! !
thank you for playing 😍
CONGRATULATIONS ! ! !
Your prize is
CONGRATULATIONS ! ! !
thank you for playing 😍
store.steampowered.com/app/2259330/...
If you're interested, now is the best time to buy it!
We're apparently falling off and on New and Trending, surfing just on the cutoff point of sales. So a buy makes huge diff!
15% off!
#indiegames
store.steampowered.com/app/2259330/...
If you're interested, now is the best time to buy it!
We're apparently falling off and on New and Trending, surfing just on the cutoff point of sales. So a buy makes huge diff!
15% off!
#indiegames
“Mind Diver is absolutely captivating”-Lucas Pope
“It's the kind of game that makes you remember why you love games”-heavyeyed
Investigate a broken mind to solve a twisted case. Uncover a story of love and lies.
store.steampowered.com/app/2259330/...
#indiegames #gaming
“Mind Diver is absolutely captivating”-Lucas Pope
“It's the kind of game that makes you remember why you love games”-heavyeyed
Investigate a broken mind to solve a twisted case. Uncover a story of love and lies.
store.steampowered.com/app/2259330/...
#indiegames #gaming
And you can just go around and look at stuff and imagine it in the game, if you're missing something!
8/11
And you can just go around and look at stuff and imagine it in the game, if you're missing something!
8/11
But here, every scan had something unexpected, some charming flaw.
7/11
But here, every scan had something unexpected, some charming flaw.
7/11
See video for one of the intense periods of scanning, where we were scanning three actors simultaneously in a cold weird room.
The actors were heroes for enduring this.
5/11
See video for one of the intense periods of scanning, where we were scanning three actors simultaneously in a cold weird room.
The actors were heroes for enduring this.
5/11
Mind Diver's 3D-scanned artstyle is probably the thing that makes it stand out the most. But it wasn't a conscious attempt at standing out. Instead, it came from trying to represent memories in a game and then stumbling on broken photogrammetry.
#gamedev
1/11
Mind Diver's 3D-scanned artstyle is probably the thing that makes it stand out the most. But it wasn't a conscious attempt at standing out. Instead, it came from trying to represent memories in a game and then stumbling on broken photogrammetry.
#gamedev
1/11
this also describes me as a person perfectly: "3D graphics, a mostly fluid framerate, booming explosions, missions with different objectives, power-ups, eight attack choppers, and a cool arsenal of missiles, bombs and decoys"
this also describes me as a person perfectly: "3D graphics, a mostly fluid framerate, booming explosions, missions with different objectives, power-ups, eight attack choppers, and a cool arsenal of missiles, bombs and decoys"
After this, the logistics of 3D scanning start! Will save that for another thread :)
This was a tougher one to write, it's sort of abstract. Hope it's understandable!
Bonus process pics below.
12/12
After this, the logistics of 3D scanning start! Will save that for another thread :)
This was a tougher one to write, it's sort of abstract. Hope it's understandable!
Bonus process pics below.
12/12
(I don't have a pic of this temp scan phase available, so have this sketch instead)
11/12
(I don't have a pic of this temp scan phase available, so have this sketch instead)
11/12
We invite a player into the board, and let them explore freely. If they want to take game actions, like listening to audio, they say that to the game master.
We can then reveal details (placeholder dialogue, new items) by moving images on the board.
9/12
We invite a player into the board, and let them explore freely. If they want to take game actions, like listening to audio, they say that to the game master.
We can then reveal details (placeholder dialogue, new items) by moving images on the board.
9/12
And the best part: these floorplans are playable!
8/12
And the best part: these floorplans are playable!
8/12
Orange: clues
Blue: Subrealizations
Green: Key realization, solution.
We kind of stopped doing these at some point though? Just writing chains of post-its started being enough.
7/12
Orange: clues
Blue: Subrealizations
Green: Key realization, solution.
We kind of stopped doing these at some point though? Just writing chains of post-its started being enough.
7/12
We then discuss the puzzle opportunities in this area - what would be the most emotional or interesting thing for the player to realize?
Made-up example: "Police officer lied"
2/12
We then discuss the puzzle opportunities in this area - what would be the most emotional or interesting thing for the player to realize?
Made-up example: "Police officer lied"
2/12
Deduction puzzles are the meat of Mind Diver, all designed by my co-designer Gabriel Gaspar and myself.
I'll take you through a deep dive of our puzzle process, with several screenshots from our humongous Miro boards.
#gamedev #indiegames
1/12
Deduction puzzles are the meat of Mind Diver, all designed by my co-designer Gabriel Gaspar and myself.
I'll take you through a deep dive of our puzzle process, with several screenshots from our humongous Miro boards.
#gamedev #indiegames
1/12
Eg the line in the image became "He dropped these... headphones?"
7/10
Eg the line in the image became "He dropped these... headphones?"
7/10