Brendan Duncan
brendanduncan.bsky.social
Brendan Duncan
@brendanduncan.bsky.social
Staff Graphics Engineer at Unity, WebGPU and WebGL.
https://github.com/brendan-duncan
Reposted by Brendan Duncan
Gamma Girls - Charades
YouTube video by Gamma Girls
youtu.be
September 4, 2025 at 2:18 AM
It was 4 years ago that I started a little side project to add #WebGPU to #Unity. It started with a single triangle, with a hard-coded shader and no buffers. And now we have Project Prismatic from Stratton Studios! I'm really proud of how far we've come for web gaming! play.projectprismatic.com
Stratton Studios | Project Prismatic
play.projectprismatic.com
March 14, 2025 at 11:26 PM
Making more progress on my #WebGPU #WGSL debugger project. Starting to integrate it into my WebGPU Inspector tool. Lots more to do, but I'm having fun working on it.
February 9, 2025 at 6:51 AM
I've been going down this side project road of wanting to make a #WGSL shader debugger to integrate into my #WebGPU Inspector tool (chromewebstore.google.com/detail/webgp...).

I'm making some progress! The "first triangle" of unpolished, incomplete WGSL debugging! The rest should be easy, right?
February 7, 2025 at 12:03 AM
Working on a WebGPU project I wanted a shader debugger like PIX. A while back I wrote a WGSL parser (github.com/brendan-dunc...). Could I use that to implement a debugger? It wouldn't be native, and PIX is already kind of an option, but the idea was stuck in my head. I started down that rabbit hole.
January 29, 2025 at 5:25 AM
Reposted by Brendan Duncan
The blog post is finally done. Give it read if you want to find out more about Real-Time Ocean Rendering in games! Let me know what you think 😄
gikster.dev/posts/Ocean-...
January 26, 2025 at 1:57 PM
Reposted by Brendan Duncan
Made a quick video with tips for WebXR Export in Unity.
www.youtube.com/watch?v=UG9i...
For those in game jams that have some questions
Tips for WebXR in Unity - January 2025 Edition
YouTube video by Oren De-Panther
www.youtube.com
January 24, 2025 at 12:22 AM
Reposted by Brendan Duncan
TinyBVH has been updated to 1.2.5 on main. New:
TLAS/BLAS construction and traversal, for single and double precision BVHs, and including a brand new GPU demo: See the attached real-time footage, captured at 1280x720 on an NVIDIA 2070 laptop GPU.
#RTXoff
github.com/jbikker/tiny...
January 16, 2025 at 1:27 PM
Reposted by Brendan Duncan
Very cool WebGPU demo showing a variety of rendering techniques.

And, even better, the author wrote a whole article about it!

georgi-nikolov.com/blog/webgpu-...
WebGPU Sponza Demo
WebGPU Tech Demo Showcasing Various Rendering Techniques
gnikoloff.github.io
January 8, 2025 at 11:14 PM
I'm very happy we announced our #WebGPU support in #Unity 6.1! It's been a long but fun road from the first triangle until now. There's still work to do, but it's really exciting to see the things people are starting to create with it!
discussions.unity.com/t/webgpu-sup...
WebGPU Support in Unity 6.1
Greeting from the Graphics team, We are happy to announce that Unity 6000.1 introduces experimental support for the WebGPU graphics API. To learn more about WebGPU, we recommend you check the initial...
discussions.unity.com
December 20, 2024 at 8:32 PM