https://github.com/brendan-duncan
I'm making some progress! The "first triangle" of unpolished, incomplete WGSL debugging! The rest should be easy, right?
I'm making some progress! The "first triangle" of unpolished, incomplete WGSL debugging! The rest should be easy, right?
gikster.dev/posts/Ocean-...
gikster.dev/posts/Ocean-...
www.youtube.com/watch?v=UG9i...
For those in game jams that have some questions
www.youtube.com/watch?v=UG9i...
For those in game jams that have some questions
TLAS/BLAS construction and traversal, for single and double precision BVHs, and including a brand new GPU demo: See the attached real-time footage, captured at 1280x720 on an NVIDIA 2070 laptop GPU.
#RTXoff
github.com/jbikker/tiny...
TLAS/BLAS construction and traversal, for single and double precision BVHs, and including a brand new GPU demo: See the attached real-time footage, captured at 1280x720 on an NVIDIA 2070 laptop GPU.
#RTXoff
github.com/jbikker/tiny...
And, even better, the author wrote a whole article about it!
georgi-nikolov.com/blog/webgpu-...
And, even better, the author wrote a whole article about it!
georgi-nikolov.com/blog/webgpu-...
discussions.unity.com/t/webgpu-sup...
discussions.unity.com/t/webgpu-sup...