http://linktr.ee/BrainSlugs83
BLM, Free Palestine, Trans Rights are Human Rights, Sex Work is Real Work, Pro Choice, Machine Learning, AuDHD, polyamory, C# / .NET, Unity, AR/XR/VR, Quest
They played it on a teletype terminal (think a type writer, but hooked up to a mainframe computer).
You answered questions, typed commands, and occasionally you had to type "BANG" as fast as you could (when hunting).
They played it on a teletype terminal (think a type writer, but hooked up to a mainframe computer).
You answered questions, typed commands, and occasionally you had to type "BANG" as fast as you could (when hunting).
It's a cool platform for sure though. Very neat to hear ppl are still developing for it.
I was musing about making a modern version of ZZT the other day...
It's a cool platform for sure though. Very neat to hear ppl are still developing for it.
I was musing about making a modern version of ZZT the other day...
I rewrote it to use classes, inheritance, and a single while loop.
With unit tests.
I rewrote it to use classes, inheritance, and a single while loop.
With unit tests.
youtu.be/2CwxvhSnGKQ?...
youtu.be/2CwxvhSnGKQ?...
medium.com/@avsnoopy/be...
medium.com/@avsnoopy/be...
The epitome of quantity over quality.
The epitome of quantity over quality.
I don't care what the lore in your game is, you don't need a 30 minute exposition dump at the start of the game.
That's instant refund territory.
I don't care what the lore in your game is, you don't need a 30 minute exposition dump at the start of the game.
That's instant refund territory.
Maybe different base chassis with base stats (e.g. mass, hull armor, etc.). -- Giving the player some agency in play style.
Maybe different base chassis with base stats (e.g. mass, hull armor, etc.). -- Giving the player some agency in play style.