Originally developed for the Tribes franchise of video games, this network model was employed by the Halo franchise as well, and is more or less what you’ll find built into Unreal Engine.
www.snapnet.dev/blog/netcode...
Originally developed for the Tribes franchise of video games, this network model was employed by the Halo franchise as well, and is more or less what you’ll find built into Unreal Engine.
www.snapnet.dev/blog/netcode...
Popularized by Quake, this network model is typically found in competitive shooters.
www.snapnet.dev/blog/netcode...
Popularized by Quake, this network model is typically found in competitive shooters.
www.snapnet.dev/blog/netcode...
An evolution of the lockstep architecture that allows for more responsive input. Most commonly used in 1v1 fighting games.
www.snapnet.dev/blog/netcode...
An evolution of the lockstep architecture that allows for more responsive input. Most commonly used in 1v1 fighting games.
www.snapnet.dev/blog/netcode...
One of the earliest netcode architectures and still commonly used for certain genres, like RTS games.
www.snapnet.dev/blog/netcode...
One of the earliest netcode architectures and still commonly used for certain genres, like RTS games.
www.snapnet.dev/blog/netcode...