Jay Mattis
braindx.bsky.social
Jay Mattis
@braindx.bsky.social
Founder of High Horse Entertainment | Author of https://snapnet.dev | Former Senior Engineer at Treyarch (CoD: WaW, CoD: BO 1-3)
Thanks for this! Really looking forward to digging in.
November 30, 2024 at 4:41 PM
I had no idea MoCA was a thing until now. That’s huge, thank you!
November 10, 2024 at 4:28 PM
Part 4: Tribes
Originally developed for the Tribes franchise of video games, this network model was employed by the Halo franchise as well, and is more or less what you’ll find built into Unreal Engine.

www.snapnet.dev/blog/netcode...
Netcode Architectures Part 4: Tribes
Explore the networking model originally developed for Tribes
www.snapnet.dev
November 5, 2024 at 5:16 PM
Part 3: Snapshot Interpolation
Popularized by Quake, this network model is typically found in competitive shooters.

www.snapnet.dev/blog/netcode...
Netcode Architectures Part 3: Snapshot Interpolation
Explore netcode architecture based on interpolating world state snapshots
www.snapnet.dev
November 5, 2024 at 5:13 PM
Part 2: Rollback
An evolution of the lockstep architecture that allows for more responsive input. Most commonly used in 1v1 fighting games.

www.snapnet.dev/blog/netcode...
Netcode Architectures Part 2: Rollback
Explore what's commonly referred to as
www.snapnet.dev
November 5, 2024 at 5:12 PM
Part 1: Lockstep
One of the earliest netcode architectures and still commonly used for certain genres, like RTS games.

www.snapnet.dev/blog/netcode...
Netcode Architectures Part 1: Lockstep
Explore what's commonly referred to as
www.snapnet.dev
November 5, 2024 at 5:11 PM
👀🍿
April 22, 2024 at 2:10 PM