Working on game Dev stuff.
I draw, make music and play video games.
Any pronouns
Will likely need some more tweaking but the sense of speed seems better overall and you can more clearly see the lovely sky which is a nice bonus.
#GameDev #GodotEngine #Godot
Will likely need some more tweaking but the sense of speed seems better overall and you can more clearly see the lovely sky which is a nice bonus.
#GameDev #GodotEngine #Godot
#GameDev #GodotEngine #Godot
#GameDev #GodotEngine #Godot
#GameDev #GodotEngine #Godot
#GameDev #GodotEngine #Godot
#GameDev #GodotEngine #Godot
#GameDev #GodotEngine #Godot
Did a longer tour of the scene this time as I might be moving on from it soon with the lessons learned but I may try to get some early NPC cars working first
#GameDev #GodotEngine #Godot
Did a longer tour of the scene this time as I might be moving on from it soon with the lessons learned but I may try to get some early NPC cars working first
#GameDev #GodotEngine #Godot
Made this force visualizer debug tool to help troubleshoot and tune the forces and its pretty fun to watch. Might add some form of it to the dashboard
#GameDev #GodotEngine #Godot
Made this force visualizer debug tool to help troubleshoot and tune the forces and its pretty fun to watch. Might add some form of it to the dashboard
#GameDev #GodotEngine #Godot
#GameDev #GodotEngine #Godot
#GameDev #GodotEngine #Godot
Was inspired by how some Ukiyo-e art depicts distant landscapes features with simple gradients/single colours with just a few additional lines to imply more detail.
#GameDev #GodotEngine #Godot
Was inspired by how some Ukiyo-e art depicts distant landscapes features with simple gradients/single colours with just a few additional lines to imply more detail.
#GameDev #GodotEngine #Godot
#GameDev #GodotEngine #Godot
#GameDev #GodotEngine #Godot
I also updated how I handle non tree foliage to be more procedural and less manually painted which will help a lot.
Created a Lily of the Valley asset to place around procedurally in clusters as well.
#GameDev #GodotEngine #Godot
I also updated how I handle non tree foliage to be more procedural and less manually painted which will help a lot.
Created a Lily of the Valley asset to place around procedurally in clusters as well.
#GameDev #GodotEngine #Godot
#GameDev #GodotEngine #Godot
#GameDev #GodotEngine #Godot
#GameDev #GodotEngine #Godot
#GameDev #GodotEngine #Godot
Here's another in a different part of my test scene that I put together using iCity.
Here's another in a different part of my test scene that I put together using iCity.
Really need to know what I want to do for Level/World Design and find or create the tools to accomplish it.
#GameDev #GodotEngine #Godot
Really need to know what I want to do for Level/World Design and find or create the tools to accomplish it.
#GameDev #GodotEngine #Godot