Jakub Boksansky
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boksajak.bsky.social
Jakub Boksansky
@boksajak.bsky.social
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Our "Neural Visibility Cache" paper has been published in JCGT! Here is a link: www.jcgt.org/published/00...
August 18, 2025 at 6:24 PM
I will be presenting our "GATE: Geometry-Aware Trained Encoding" at HPG on Wednesday at 9:50AM. See you all in Copenhagen soon! Paper link is here: diglib.eg.org/bitstream/ha...
June 21, 2025 at 11:40 AM
New papers day! Preprints of our „GATE: Geometry-Aware Trained Encoding“ to be presented at HPG and „Neural Visibility Cache for Real-Time Light Sampling“ currently on Arxiv are available here: boksajak.github.io/blog/Preprin... Kudos to co-authors Daniel Meister and Carsten Benthin. Enjoy!
June 10, 2025 at 8:30 AM
I received a patent trophy! Big thanks to my friends and colleagues who helped me along the way!
April 15, 2025 at 4:06 PM
Indeed, my current setup is still fun to tinker with:
October 24, 2024 at 7:18 AM
So I finally made it to this platform (along with my noisy Cornell Box). Hello everyone! Let's see what the graphics community is up to in here. #raytracing #gamedev
October 22, 2024 at 6:30 PM