29. There are no rules for designing games. A lot of what is considered "good" design is taste & conditioning; making "bad" design decisions on purpose irritates that, but is often more interesting, more personal, more memorable, more likely to push the form forward.
29. There are no rules for designing games. A lot of what is considered "good" design is taste & conditioning; making "bad" design decisions on purpose irritates that, but is often more interesting, more personal, more memorable, more likely to push the form forward.