Time dimension on displays: Hz-GtG-MPRT-blurs-motion-lag-VRR-framerate-GSYNC-FreeSync-tearing-frametime-24p-48p-120Hz-240Hz-360Hz-480Hz-1000Hz...
Display researcher. Creator of TestUFO.com Motion Tests.
CREATORS: 📷 improved motion-blur pursuit camera test 📷 used by over 500 content creators 📷 professional camera rail option 📷 easy smartphone hand-wave option 📷 more shutter speed options 📷
CREATORS: 📷 improved motion-blur pursuit camera test 📷 used by over 500 content creators 📷 professional camera rail option 📷 easy smartphone hand-wave option 📷 more shutter speed options 📷
<Feature Broadcast> 📺 webgl support and shadertoy support 📺 CRT electron beam simulator 📺 software based motion blur reduction demo 📺 realtime mode 📺 slomo mode 📺 reduce sample & hold blur 📺 open source display sim shaders 📺
<Feature Broadcast> 📺 webgl support and shadertoy support 📺 CRT electron beam simulator 📺 software based motion blur reduction demo 📺 realtime mode 📺 slomo mode 📺 reduce sample & hold blur 📺 open source display sim shaders 📺
/Incoming Subspace Transmission/
📡 new native resolution test pattern 📡 custom pixel scaling 📡 smooth & pixelated 📡 1:1 native resolution 📡 optional override of browser zoom & system dpi 📡 nearest neighbour pixelated mode 📡
/Incoming Subspace Transmission/
📡 new native resolution test pattern 📡 custom pixel scaling 📡 smooth & pixelated 📡 1:1 native resolution 📡 optional override of browser zoom & system dpi 📡 nearest neighbour pixelated mode 📡
TestUFO 3.0 website now mobile friendly with responsive web design✨ works on all droids, apples, fruits, PADDs & all compatible interstellar spaceship communicators✨was a desktop monitor test website, now tests most screens in this galaxy 🛸
TestUFO 3.0 website now mobile friendly with responsive web design✨ works on all droids, apples, fruits, PADDs & all compatible interstellar spaceship communicators✨was a desktop monitor test website, now tests most screens in this galaxy 🛸
🚀 T-5 days
DAILY STATUS ✨ new version of worlds most popular display testing website ✨ countdown paused to fix bugs ✨ countdown resumed to launch after current holidays {Halloween, Día de Muertos} ✨ sneak preview of new native-rez feature ✨
🚀 T-5 days
DAILY STATUS ✨ new version of worlds most popular display testing website ✨ countdown paused to fix bugs ✨ countdown resumed to launch after current holidays {Halloween, Día de Muertos} ✨ sneak preview of new native-rez feature ✨
1. Blur Busters won two blue ribbon prizes at conventions (DisplayWeek 2024, 2025)
2. Blur Busters is about to launch TestUFO 3.0 this month.
3. Yes, we know, the other website badly needs updates.
4. We're in skunkworks mode. There will be a major 2026 product announcement.
1. Blur Busters won two blue ribbon prizes at conventions (DisplayWeek 2024, 2025)
2. Blur Busters is about to launch TestUFO 3.0 this month.
3. Yes, we know, the other website badly needs updates.
4. We're in skunkworks mode. There will be a major 2026 product announcement.
And more is about to launch with the upcoming TestUFO 2.2 including the long-awaited CRT Simulator.
And more is about to launch with the upcoming TestUFO 2.2 including the long-awaited CRT Simulator.
Mark Rejhon is at DisplayWeek and open for new business, or just to talk shop.
Mark Rejhon is at DisplayWeek and open for new business, or just to talk shop.
I just did the world's first HDR State-of-Web test.
This is not even on caniuse site!
More Info: github.com/blurbusters/...
I just did the world's first HDR State-of-Web test.
This is not even on caniuse site!
More Info: github.com/blurbusters/...
- AVIF HDR
- JPEG XL HDR
- WebGPU HDR (not WebGL or Canvas2D)
- AVIF HDR
- JPEG XL HDR
- WebGPU HDR (not WebGL or Canvas2D)
1. Register for Parallels Forums:
my.parallels.com/login?servic...
2. Read HDR thread:
forum.parallels.com/threads/add-...
3. Vote for HDR support:
forum.parallels.com/posts/888052...
1. Register for Parallels Forums:
my.parallels.com/login?servic...
2. Read HDR thread:
forum.parallels.com/threads/add-...
3. Vote for HDR support:
forum.parallels.com/posts/888052...
FYI, Chief Blur Buster (Mark) became 50 less than a year ago.
FYI, Chief Blur Buster (Mark) became 50 less than a year ago.
What I'm thinking is modifying the shadertoy to include a pursuit camera sync track shader, especially the one with the splitscreen.
This as additional footage in addition to highspeed camera
What I'm thinking is modifying the shadertoy to include a pursuit camera sync track shader, especially the one with the splitscreen.
This as additional footage in addition to highspeed camera
The motion test URL for this is testufo.com/ghosting#sep...
It's lots of fun recording video while handwaving it; best to use 3rd party camera app that lets you config exposure to roughly 4 refresh cycle exposure (1/120sec) per video frame (for 480Hz)
The motion test URL for this is testufo.com/ghosting#sep...
It's lots of fun recording video while handwaving it; best to use 3rd party camera app that lets you config exposure to roughly 4 refresh cycle exposure (1/120sec) per video frame (for 480Hz)
While this was not running CRT simulator, you can see that the video stays very clear despite me waving camera sideways along the UFOs:
While this was not running CRT simulator, you can see that the video stays very clear despite me waving camera sideways along the UFOs:
But, additionally, one can also use long exposures + pursuit camera method.
I can add a pursuit camera sync track to the splitscreen version of the shadertoy CRT beam simulator;
But, additionally, one can also use long exposures + pursuit camera method.
I can add a pursuit camera sync track to the splitscreen version of the shadertoy CRT beam simulator;
blurbusters.com/open-source-display
blurbusters.com/open-source-display
- Added link to proposed Microsoft Display Shaders PowerToy
- Added Security Considerations
- Added use case: Accessibilitty
- Added link to screenshot of new Valve GameScope email.
- Added link to proposed Microsoft Display Shaders PowerToy
- Added Security Considerations
- Added use case: Accessibilitty
- Added link to screenshot of new Valve GameScope email.