⚙️ Into sync, systems, and clean architecture.
🌍 Making GoSyncKit (open source).
github.com/c0deZ3R0/go-sync-kithttps://github.com/c0deZ3R0/go-sync-kit
Get it here: github.com/c0deZ3R0/go-sync-kit
What's your biggest offline-first pain point? We're planning v0.21.0 based on your feedback!
#golang #opensource #cqrs #offlinefirst #eventdriven
(3/3)
Get it here: github.com/c0deZ3R0/go-sync-kit
What's your biggest offline-first pain point? We're planning v0.21.0 based on your feedback!
#golang #opensource #cqrs #offlinefirst #eventdriven
(3/3)
✨ Production-ready projections with zero boilerplate
✨ BadgerDB integration (91.5% test coverage!)
✨ Full observability (Prometheus + structured logging)
✨ Battle-tested: thread safety, graceful shutdown & error recovery
It's built to work when the internet doesn't.
(2/3)
✨ Production-ready projections with zero boilerplate
✨ BadgerDB integration (91.5% test coverage!)
✨ Full observability (Prometheus + structured logging)
✨ Battle-tested: thread safety, graceful shutdown & error recovery
It's built to work when the internet doesn't.
(2/3)
#opensource
#opensource
- Last-write-wins conflict resolution in action
- Real-time event propagation between clients
The SQLite storage + HTTP transport combo is working smoothly. Next up: more sophisticated conflict resolution strategies.
- Last-write-wins conflict resolution in action
- Real-time event propagation between clients
The SQLite storage + HTTP transport combo is working smoothly. Next up: more sophisticated conflict resolution strategies.
#distributedsystems #foss #learntocode
github.com/c0deZ3R0/go-...
#distributedsystems #foss #learntocode
github.com/c0deZ3R0/go-...
The latest release adds a VersionedStore decorator with a full vector clock implementation for handling concurrent writes in distributed systems.
The latest release adds a VersionedStore decorator with a full vector clock implementation for handling concurrent writes in distributed systems.