blackringunited.bsky.social
@blackringunited.bsky.social
Reminds me of endless summers I had in my hood, there was arcade center with Cadillacs & Dinasours. Feeling nostalgic now...
June 30, 2025 at 11:29 AM
Reposted
Initially thinking the game could be a dungeon crawler, exactly like my game Plunder Dungeons (pictured) only you collect & roll different dice instead of cards. But each run would be SLOW. I wonder if non-stop battles 'til you fail would be better (balatroesque?) #Gamedev #ScreenshotSaturday
February 15, 2025 at 12:23 PM
Hehe, this just reminds me of 2 original, sealed packs of MS-DOS I have at home. I will leave it to my kids as the legacy 🤣
June 30, 2025 at 9:12 AM
By far the best epoch of gaming! GPUs were just enough to run good 3d (not photorealistic, but real, raw, game-looking 3d). Games had decent lores, pretty simple, polished and responsive input controls, and you could just enjoy. Man, those were the days...
June 30, 2025 at 9:09 AM
Rig is great, also like the flying anim. Just create other anims with the same mindset, and you will be good to go 👍👍👍
June 29, 2025 at 4:12 PM
Looks cool! I will give it a try 😉
June 29, 2025 at 4:10 PM
Reposted
This image is from the developer's first game and wow this such a vibe
June 23, 2025 at 2:53 AM
Oh man, I can't agree more! You always have to have a degree of control in "random" meta-systems. Wrongly generated move in the enemy attack combo, or left instead of right corridor, will never affect players' tolerance such as bad meta game. Special attention to be paid out there!
June 27, 2025 at 3:24 PM
Yeah, definitely valid tradeoff, and also good-looking one 👍
June 24, 2025 at 4:51 PM
haha, is it actually possible without the gear? 🤣
June 24, 2025 at 3:34 PM
looks nice! is it blur shader with some additive masks?
June 24, 2025 at 3:31 PM
Love that blue shader out there😍
June 23, 2025 at 5:08 PM
Always loved lucid ideas 😃👍
June 23, 2025 at 5:07 PM