blackringunited.bsky.social
@blackringunited.bsky.social
Reposted
June 27, 2025 at 10:16 AM
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Initially thinking the game could be a dungeon crawler, exactly like my game Plunder Dungeons (pictured) only you collect & roll different dice instead of cards. But each run would be SLOW. I wonder if non-stop battles 'til you fail would be better (balatroesque?) #Gamedev #ScreenshotSaturday
February 15, 2025 at 12:23 PM
Debugging sessions vol.4: Accidentally set the “heal ability” effect to -25 HP.
Technically it works.
Just not as expected.

#indiedev #indiegames #gamedev #devlogs
June 30, 2025 at 10:09 AM
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commodore diskettes, print ad, promotional display (1988) archive.org/details/Comm...
June 29, 2025 at 10:45 AM
Debugging sessions vol.3: Balanced the enemy stats.
Now they can still kill you, but only while looking cool doing it.

#indiedev #indiegames #gamedev #devlogs #roguelike #deckbuilder
June 29, 2025 at 4:06 PM
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This image is from the developer's first game and wow this such a vibe
June 23, 2025 at 2:53 AM
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Berserk or Die good. Game beaten, but more importantly stunt keyboard survived! :P

Extra good news is that you can play without palm smashing your keyboard, use a mouse or a controller if you'd prefer.

Defo recommend trying palm smashing though it's daft. 🤣
June 24, 2025 at 8:53 PM
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I made a map like in Slay the Spire, but it's isometric. So far, this is probably the most difficult feature I've added to the game.

And don't forget to add Depth of MInd to whishlist: store.steampowered.com/app/3711100/...

#indie #roguelike #godot #gamedev #indiedev
June 26, 2025 at 11:14 AM
Debugging sessions vol.2:

Playtester: “I keep dying on floor 3.”

Me: “Sounds like a skill issue.”

Also me: dies on floor 2 every run since.

Ok, damn balance - here I come. #indiedev #indiegames #gamedev #roguelike #deckbuilder
June 28, 2025 at 2:54 PM
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Orbs can be magnetized. In this state they will automatically connect to nearby orbs 🧲

#screenshotsaturday #gamedev #indiegame #indiedev #madewithunity #unity3d
June 28, 2025 at 10:36 AM
Debugging sessions vol.1: Just realized my enemy AI attacks before your defense stats apply.

So technically... it's not unfair.
It’s just fast. Like morally.

#gamedev #indiedev #indiegames #devlogs
June 27, 2025 at 3:01 PM
My mate streams weird indie games and gives live feedback. Helped me a lot! Anyone has the chance to participate! No hidden conditions! Go check it out!
Twitch: twitch.tv/thehoardworksh…
Discord: discord.gg/Nkq8xeCZeJ#indiedeve#IndieGameDevsv#indiegamese#itchioi#Steamam
Twitch
Twitch is the world
https://twitch.tv/thehoardworksh…
June 26, 2025 at 3:07 PM
Forgot how one of my own mechanics worked mid-run.
Died instantly.
Then I nerfed the enemy.
Balance = restored.

#indiedev #indiegames #gamedev #roguelike
June 26, 2025 at 10:29 AM
Rewrote my inventory UI again.
I think this one's the final-final-final version.
(Devs, do you also keep rebuilding your favorite mechanics?)
June 24, 2025 at 3:23 PM
Steam page updated ✅
Demo will be public for few more days. No keys, no paywall - just run it.
Would love early feedback from folks who like #roguelike #deckbuilder.
June 23, 2025 at 5:05 PM
I am finally close to solve the "how do I rotate this block around cursor position?" problem.
Solution ingredients: pain, caffeine, and matrix transforms.
(God help me if players want to mirror the blocks.)
#gamedev #unity3d #indiedev
June 22, 2025 at 9:30 AM
Wow, completely forgot - it's #ScreenshotSaturday - here's my contribution with shot directly from #Drakefall

#indiedev #gamedev #indiegames #roguelike #deckbuilder
June 21, 2025 at 11:19 AM
I keep wondering: do players actually enjoy when loot doesn’t fit in their bags... or are we all just pretending it’s fun?
(Yes, my game has additional stash, but I plan limiting its size. Yes, I’m evil.)
#gamedev #indiedev #inventorytetris
June 21, 2025 at 7:55 AM
What if your deck was your inventory?
Every run, you're packing for survival: rotate gear, stack items, and fight your way through.
It's Slay the Spire meets Backpack Hero.
Coming soon. #roguelike #deckbuilder #indiedev
June 20, 2025 at 4:50 PM