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bit101.mstdn.social.ap.brid.gy
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@bit101.mstdn.social.ap.brid.gy
Keith Peters.
Same bit, different day.

🌉 bridged from ⁂ https://mstdn.social/@bit101, follow @ap.brid.gy to interact
removed that search engine and set this up. Works fine.
February 8, 2026 at 4:00 PM
For example, a ddg image search for "red car" returns less than 20 results !?!

my search settings don't seem to be filtering...
February 8, 2026 at 3:43 PM
I love this illusion and plan to use it in a book. But whenever I want to use it, I find many different versions on line, usually with no attribution. So I coded my own. It was fun. And honestly, I had to pull it into gimp and use the eyedropper tool to ensure […]

[Original post on mstdn.social]
February 8, 2026 at 2:44 PM
Took a diversion from writing to start working on a cover.
February 7, 2026 at 7:25 PM
WHAT'S IN THE RED BIN????

oh...
February 7, 2026 at 12:50 AM
Someone should go to jail for this.
February 5, 2026 at 3:33 PM
Company swag this year was custom designed shoes. It was at our big offsite during the main dinner last month. There were stations where you could pick a shoe, colors, customize it all to heck. Mine arrived today. My first Converse.
February 4, 2026 at 7:21 PM
Randomly got back into some cellular automata yesterday. Had to consult my own book to recall the algorithms. https://bit101.gumroad.com/l/playingwithchaos

With some blur and palette mapping...
January 30, 2026 at 1:04 PM
I really miss the ternary operator in Go, but honestly I cannot argue with the logic for why they left it out. I've seen code like at the bottom of this example all too often in other languages and hate it to death.

(from https://www.bytesizego.com/books/anatomy-of-go )
January 28, 2026 at 8:54 PM
recursive isometric boxes.
January 28, 2026 at 12:26 AM
I don't know what people are complaining about with Liquid Glass. Looks fine to me.
January 26, 2026 at 3:07 PM
I think I worked out some decent dynamic isometric lighting. The first attempt was over-complicated and didn't look that great. This is much simpler and I think is decent. I don't think I'll actually be animating it often, but this makes it easy to say, "I want […]

[Original post on mstdn.social]
January 25, 2026 at 8:54 PM
Huskies will be huskies.
January 25, 2026 at 8:04 PM
wallpaper edition
January 25, 2026 at 2:06 AM
There are 8 million stories in the isometric city...
January 25, 2026 at 1:56 AM
A bit on the tacky side, but it's a thing.
January 25, 2026 at 1:23 AM
I hope I'm not annoying anyone with all these images... I now have a box list that I can add boxes to, then sort and render, continuing to refine how textures work, etc.
January 24, 2026 at 9:55 PM
Generating a zillion random images while I continue to massage this isometric interface into something I won't hate using.

Right now, you create a box, give it a position, size, base color, then you can set a pre-rendered texture per face, or assign a custom […]

[Original post on mstdn.social]
January 24, 2026 at 5:30 PM
Adding things to my palette module. I had a getRandom method which returns a random color out of the palette, which was nice. But often, you want to use one color more sparingly for contrast, so now I have a getWeightedRandom method. You pass it a list of […]

[Original post on mstdn.social]
January 24, 2026 at 2:26 PM
January 24, 2026 at 12:41 PM
I think I like what I'm coming up with.
January 24, 2026 at 1:43 AM
Not sure where this is going, but I've made isometric libraries a bunch of times. This is the 2026 version. I'm never totally happy with the api for defining the different textures. You either have a set list of predefined textures, which winds up being limited […]

[Original post on mstdn.social]
January 23, 2026 at 11:56 PM
Current status, thanks to @ianrogers
January 23, 2026 at 2:32 PM
ok ok one more thing.
January 22, 2026 at 4:05 AM
just one more thing tonight
January 22, 2026 at 2:42 AM