Your shotgun will be able to cycle between buckshot, slugs, and maybe mortars or 50 caliber rounds, whatever sounds fun
#Unity #Unity2D #GameDev #2DGame #SoloGameDev #Gameplay #Mechanics #
Your shotgun will be able to cycle between buckshot, slugs, and maybe mortars or 50 caliber rounds, whatever sounds fun
#Unity #Unity2D #GameDev #2DGame #SoloGameDev #Gameplay #Mechanics #
Elevator still not at the LEVEL I want to be at (I'm sorry), but it'll get there.
One day maybe I'll share an enemy.
#Unity #Unity2D #GameDevelopment #SoloGameDev #2DGame #Art
Elevator still not at the LEVEL I want to be at (I'm sorry), but it'll get there.
One day maybe I'll share an enemy.
#Unity #Unity2D #GameDevelopment #SoloGameDev #2DGame #Art
Not much to show for this, a lot of other work in Unreal Engine has been brewing..
Anyway here is a spider and some WIP tutorial level art/design
Hopefully posting an elevator and/or completed art soon!
#Unity #Unity2D #SoloDev #InverseKinematics #GameAI #GameDev #idek #GameArt
- Stamina system! Actions cost stamina when in combat (showcased in latter half, enemies lose track of you)
- WIP walking animations
- Dialogue System(I won't tell you how far you can take attempts at talking with the box)
#Unity #Unity2D #gamedev #sologamedev #indie #amooseoncehitmysister
- Stamina system! Actions cost stamina when in combat (showcased in latter half, enemies lose track of you)
- WIP walking animations
- Dialogue System(I won't tell you how far you can take attempts at talking with the box)
#Unity #Unity2D #gamedev #sologamedev #indie #amooseoncehitmysister
Animating is hard.. good becomes sillier
#Unity #gamedev #solodev #Unity2D #game #animation #art #pixelart #aseprite #mylifeischung
Animating is hard.. good becomes sillier
#Unity #gamedev #solodev #Unity2D #game #animation #art #pixelart #aseprite #mylifeischung
Another semester down, I am one semester closer to graduating.
Went through a rock tumbler, got out on the other side with some pretty good progress!
I am no artist, but some effort has gone to UI/art work (and lots of reworks :D)
#unity #solodev #gamedev #rat
My little miscreants can now chew bad guys to death (nvm the floating healthbar when they die). Progress is slow, but it's steady. At current pace, game is set to release on March 3rd, 2235.
#Gamedev #Unity #Unity2D #Rats #combatSystem #pureAgony
My little miscreants can now chew bad guys to death (nvm the floating healthbar when they die). Progress is slow, but it's steady. At current pace, game is set to release on March 3rd, 2235.
#Gamedev #Unity #Unity2D #Rats #combatSystem #pureAgony
#gamedev #Unity #ratMaxxing
#gamedev #Unity #ratMaxxing
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