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birdify.bsky.social
Bird
@birdify.bsky.social
Massive nerd
Big defining feature of Mischief: shoving different ammo types down the barrel of your gun!

Your shotgun will be able to cycle between buckshot, slugs, and maybe mortars or 50 caliber rounds, whatever sounds fun

#Unity #Unity2D #GameDev #2DGame #SoloGameDev #Gameplay #Mechanics #
July 28, 2025 at 3:35 PM
Elevator tests from earlier.. ough I promise I'm not just copying what fromsoftware does, Fromsoft please don't sue me D:

Elevator still not at the LEVEL I want to be at (I'm sorry), but it'll get there.

One day maybe I'll share an enemy.
#Unity #Unity2D #GameDevelopment #SoloGameDev #2DGame #Art
July 21, 2025 at 7:21 PM
It's been a while..
Not much to show for this, a lot of other work in Unreal Engine has been brewing..
Anyway here is a spider and some WIP tutorial level art/design

Hopefully posting an elevator and/or completed art soon!
#Unity #Unity2D #SoloDev #InverseKinematics #GameAI #GameDev #idek #GameArt
July 21, 2025 at 7:02 PM
New stuff
- Stamina system! Actions cost stamina when in combat (showcased in latter half, enemies lose track of you)
- WIP walking animations
- Dialogue System(I won't tell you how far you can take attempts at talking with the box)
#Unity #Unity2D #gamedev #sologamedev #indie #amooseoncehitmysister
May 1, 2025 at 12:11 AM
Working on new animations for little goob..
Animating is hard.. good becomes sillier
#Unity #gamedev #solodev #Unity2D #game #animation #art #pixelart #aseprite #mylifeischung
April 29, 2025 at 4:22 AM
My college life is a fart..

Another semester down, I am one semester closer to graduating.

Went through a rock tumbler, got out on the other side with some pretty good progress!

I am no artist, but some effort has gone to UI/art work (and lots of reworks :D)
#unity #solodev #gamedev #rat
April 24, 2025 at 7:47 PM
Woe, rats be upon ye!
My little miscreants can now chew bad guys to death (nvm the floating healthbar when they die). Progress is slow, but it's steady. At current pace, game is set to release on March 3rd, 2235.

#Gamedev #Unity #Unity2D #Rats #combatSystem #pureAgony
March 3, 2025 at 8:59 PM
Thank you bsky for not uploading the actual content
March 2, 2025 at 3:28 AM
Another day, another post. Little goobers can now take on simple commands like going to a place, taking a thing, and bringing it back. My mischief grows
#gamedev #Unity #ratMaxxing
February 17, 2025 at 9:03 PM
We're so back with a complete oerhaul of my previous project (rats!)
February 16, 2025 at 4:23 PM
Obligatory image of the main QA tester
December 30, 2024 at 11:09 PM
Rats have a fallback target if nothing of interest is available (a bean for now). Every target a rat can interact with has some priority value, and if a rat sees something of higher priority, it will most likely go to that "more interesting" target. This is the main QA tester for Mischief btw
December 27, 2024 at 2:48 PM
Working on a solo game dev project I'm currently calling Mischief. Here's a little log showcasing the main focus of the game, rats, being able to pick and choose what target of interest to go to. Think of this as VR rat Pikmin.

1/2
December 27, 2024 at 2:46 PM
Logging progress on my Helldivers 2 helmet print. Last time I did this on the worse BlueSky, so here's what I got so far! I also have a plastic visor prepped, except the proportions are bad and need to be cut up. Progress might continue in January :]
December 18, 2024 at 12:54 AM