#megaman #fangame
#megaman #fangame
If you make vertical screen transitions not require climbing, it sets the player state to it anyways.
This doesn't seem to be needed since it persists across screen transitions anyways. Probably a failsafe?
(don't mind the HP bar, just experimenting with a disasm)
If you make vertical screen transitions not require climbing, it sets the player state to it anyways.
This doesn't seem to be needed since it persists across screen transitions anyways. Probably a failsafe?
(don't mind the HP bar, just experimenting with a disasm)