reuploaded from the server since Ze Robotico used a temporary filehosting service for it
reuploaded from the server since Ze Robotico used a temporary filehosting service for it
Does anyone know how Mega Man 1's levels' "Room Pointers" are being used? There's not much documentation on these...
(read alt text)
Does anyone know how Mega Man 1's levels' "Room Pointers" are being used? There's not much documentation on these...
(read alt text)
#megaman #fangame
#megaman #fangame
youtu.be/MMCRhpB49zE
#megaman #fangame
youtu.be/MMCRhpB49zE
#megaman #fangame
We've reported it to Valve, but could use your help!
More info below
We've reported it to Valve, but could use your help!
More info below
If you make vertical screen transitions not require climbing, it sets the player state to it anyways.
This doesn't seem to be needed since it persists across screen transitions anyways. Probably a failsafe?
(don't mind the HP bar, just experimenting with a disasm)
If you make vertical screen transitions not require climbing, it sets the player state to it anyways.
This doesn't seem to be needed since it persists across screen transitions anyways. Probably a failsafe?
(don't mind the HP bar, just experimenting with a disasm)
reclassed.nekoweb.org
#pizzatower #pizzatowergame #doom #byoc
reclassed.nekoweb.org
#pizzatower #pizzatowergame #doom #byoc
@red1fouad.bsky.social earlier and Bass doesn't have any unique buster buffs. Most likely same thing with Treble Boost.
youtu.be/lvotYAwht04
@red1fouad.bsky.social earlier and Bass doesn't have any unique buster buffs. Most likely same thing with Treble Boost.
youtu.be/lvotYAwht04
Features:
-Color
-Bugs/collision fixed
-Improved jump control
-New soundtrack/toggle (Collab between forple and myself)
Coming sometime next year!
Features:
-Color
-Bugs/collision fixed
-Improved jump control
-New soundtrack/toggle (Collab between forple and myself)
Coming sometime next year!
(my next GameMaker HTML5 project most likely)
(my next GameMaker HTML5 project most likely)
a Game Maker 8.1* DLL that lets you render the screen of a NES game, made using Nesalizer (and some other extensions)
a Game Maker 8.1* DLL that lets you render the screen of a NES game, made using Nesalizer (and some other extensions)
I do not plan on releasing this publicly since it is a buggy mess and I don't have the source for the adjustments I made to make it work anymore.
I do not plan on releasing this publicly since it is a buggy mess and I don't have the source for the adjustments I made to make it work anymore.