Binary Code
binarycode.bsky.social
Binary Code
@binarycode.bsky.social
Developer | Using Game Maker, ZDoom, Godot, and some other engines!
Pinned
Did you know we were working on TWO versions of the mod at once?

Grand Classes comes to the second dimension!

Get ready to rumble with new foes and gimmicks in a completely different way!

#megaman #fangame
youtu.be/aZfmzqsI6jk
reuploaded from the server since Ze Robotico used a temporary filehosting service for it
[GC2D Preview] Difficulty Test
YouTube video by Grand Classes
youtu.be
August 29, 2025 at 2:29 PM
Asking in case anyone can answer, I don't know many ROMHacking related servers.

Does anyone know how Mega Man 1's levels' "Room Pointers" are being used? There's not much documentation on these...

(read alt text)
June 10, 2025 at 7:37 PM
Found this on my PC again, genuinely do not know how the FUCK I got this to happen. But it does softlock the game.

#megaman
June 10, 2025 at 12:15 AM
bored, have an old (and slightly lazy) recreation of one of the #GC2D level backgrounds in 3D, using #godotengine.

#megaman #fangame
May 6, 2025 at 4:50 PM
You voted to see Mega Man first, so here's some gameplay footage of him, and your first look at GC2D in action!
youtu.be/MMCRhpB49zE

#megaman #fangame
[GC2D Preview] Spark Man Miniboss
YouTube video by Grand Classes
youtu.be
May 4, 2025 at 1:39 AM
Did you know we were working on TWO versions of the mod at once?

Grand Classes comes to the second dimension!

Get ready to rumble with new foes and gimmicks in a completely different way!

#megaman #fangame
April 26, 2025 at 11:52 PM
Reposted by Binary Code
Someone is promoting their game on Steam using our assets, along with assets from other titles.

We've reported it to Valve, but could use your help!

More info below
March 25, 2025 at 11:55 AM
Useless Mega Man 2 fact:

If you make vertical screen transitions not require climbing, it sets the player state to it anyways.

This doesn't seem to be needed since it persists across screen transitions anyways. Probably a failsafe?

(don't mind the HP bar, just experimenting with a disasm)
March 6, 2025 at 2:10 PM
Reposted by Binary Code
Ghouls vs Humans: Classic Reborn is an update to the classic Skulltag mod I released over 15 years ago. Since then I've dabbled in different Zandronum and ZDoom projects, and decided it was time to go back and update it with new knowledge and tech.
March 2, 2025 at 12:13 AM
Reposted by Binary Code
I run a small, dedicated server for a deathmatch mod of the doom mod, Bring Your Own Class. Check it out! (We also host a CTF patch which is way cooler and better 🤫)
reclassed.nekoweb.org

#pizzatower #pizzatowergame #doom #byoc
BYOC:DM Reclassed
A Deathmatch Mod For Bring Your Own Class
reclassed.nekoweb.org
January 14, 2025 at 8:56 AM
I did a small test session with
@red1fouad.bsky.social earlier and Bass doesn't have any unique buster buffs. Most likely same thing with Treble Boost.
youtu.be/lvotYAwht04
December 26, 2024 at 7:44 PM
Reposted by Binary Code
December 24, 2024 at 8:53 PM
Reposted by Binary Code
Since there's no other active Mega Man colorizations in the works, here's a very dumb project, an improved version of a MakonSoft bootleg classic.

Features:
-Color
-Bugs/collision fixed
-Improved jump control
-New soundtrack/toggle (Collab between forple and myself)

Coming sometime next year!
December 17, 2024 at 11:29 PM
while trying to get ROM addresses in Mega Man 3, I found out that if the player cannot teleport to a solid surface, the player will just die lmfao
December 15, 2024 at 8:12 PM
what if:

(my next GameMaker HTML5 project most likely)
December 9, 2024 at 9:45 PM
Reposted by Binary Code
I think i moved the wrong chair and something happened to the timeline
#rockman #megaman #ロックマン #pixelart
November 10, 2024 at 7:56 PM
November 4, 2024 at 12:38 AM
gonna repost this old thing from my Twitter - it's a recreation of Mega Man Victory! (www.youtube.com/@MegaMan-Vic...).
November 2, 2024 at 2:54 AM
useless thing I made number 100:

a Game Maker 8.1* DLL that lets you render the screen of a NES game, made using Nesalizer (and some other extensions)
October 17, 2024 at 1:18 AM
A while ago, I tried remaking Mega Man Soccer in Godot 3; I only got connecting and player movement done. I actually don't have the project anymore, so here are some screenshots from when I did work on it. (it was going to support up to 16 players!)
May 28, 2024 at 2:55 PM
Street Fighter x Mega Man on Android (Somewhat Proof Of Concept)

I do not plan on releasing this publicly since it is a buggy mess and I don't have the source for the adjustments I made to make it work anymore.
January 6, 2024 at 7:27 PM