- Tiled as tileset editor.
- ECS as architecture pattern.
- Monogame as engine.
- Assets by @ansimuz.bsky.social
- Because I wanted to create the systems myself for the fun of creating it from scratch.
Why Monogame?
- Tiled as tileset editor.
- ECS as architecture pattern.
- Monogame as engine.
- Assets by @ansimuz.bsky.social
- Because I wanted to create the systems myself for the fun of creating it from scratch.
Why Monogame?
Re: Human History Timeline
Re: Human History Timeline