Y si no por lo menos en Netflix.
Pero tienen que verla.
Y si no por lo menos en Netflix.
Pero tienen que verla.
Paso con seo, paso con bitcoin y pasa con AI.
Escuché un nombre que me gustó para esos vende humo: Bullshiteros
Paso con seo, paso con bitcoin y pasa con AI.
Escuché un nombre que me gustó para esos vende humo: Bullshiteros
Ya casi.
Ya casi.
The time flies.
I've had the opportunity to work with it for a few weeks already, and it's awesome!
The time flies.
I thought the same of Hollow Knight, it took me hours to beat Hornet on the second encounter and after that I realized that the nail could be updated.
Then the rest was easy until the expansions.
I thought the same of Hollow Knight, it took me hours to beat Hornet on the second encounter and after that I realized that the nail could be updated.
Then the rest was easy until the expansions.
Often, games that take 7+ years to make are plagued by mismanagement and painful burnout. But for Silksong? Team Cherry was having a blast. They still are.
This is their story: www.bloomberg.com/news/newslet...
Often, games that take 7+ years to make are plagued by mismanagement and painful burnout. But for Silksong? Team Cherry was having a blast. They still are.
This is their story: www.bloomberg.com/news/newslet...
- Tiled as tileset editor.
- ECS as architecture pattern.
- Monogame as engine.
- Assets by @ansimuz.bsky.social
- Because I wanted to create the systems myself for the fun of creating it from scratch.
Why Monogame?
- Tiled as tileset editor.
- ECS as architecture pattern.
- Monogame as engine.
- Assets by @ansimuz.bsky.social
- Because I wanted to create the systems myself for the fun of creating it from scratch.
Why Monogame?
Some notable changes in this release, but the most notable is the contribution from @CodeAndWeb adding a MonoGame Extended specific export format for TexturePacker.
www.codeandweb.com/texturepacke...
#monogame
#gamedev
@monogame.net
Some notable changes in this release, but the most notable is the contribution from @CodeAndWeb adding a MonoGame Extended specific export format for TexturePacker.
www.codeandweb.com/texturepacke...
#monogame
#gamedev
@monogame.net
Patronaje Digital en 1 bluit
La Teoria:
www.youtube.com/watch?v=V0gj...
El Software:
www.patternprojector.com/es
Patronaje Digital en 1 bluit
La Teoria:
www.youtube.com/watch?v=V0gj...
El Software:
www.patternprojector.com/es
Después se sumo la agenda y ya cubria dos dimensiones.
Pero el uso de un Journal de hoja punteada es un game changer.
#BulletJournal
Después se sumo la agenda y ya cubria dos dimensiones.
Pero el uso de un Journal de hoja punteada es un game changer.
#BulletJournal
www.jetbrains.com/lp/rider-god...
www.jetbrains.com/lp/rider-god...
#dotnet
#dotnet
But not full feature development, not yet.
But not full feature development, not yet.
arstechnica.com/ai/2025/07/d...
arstechnica.com/ai/2025/07/d...
devblogs.microsoft.com/dotnet/new-a...
devblogs.microsoft.com/dotnet/new-a...