Bigosaur
banner
bigosaur.bsky.social
Bigosaur
@bigosaur.bsky.social
Improving the match screen for Clutchtime
April 16, 2025 at 2:20 PM
Preparing some content to test Steam Workshop integration for Clutchtime:
April 7, 2025 at 9:27 PM
Before adding a new feature, I had to explain to myself how my game works #gamedev #indiedev Result: CPU turn is now limited to 24 second shotclock to prevent endless plays.
December 12, 2024 at 5:56 PM
Testing Clutchtime on Steam Deck... highest difficulty, defense deck, keeping opposing team at 50 points starting the 4th quarter. #basketball #gaming #roguelike #deckbuilder #SteamDeckOLED
December 5, 2024 at 1:41 PM
When #steam embedding bugs out... I though it was a troll game, but it turns out to be a nice one actually.
December 4, 2024 at 10:57 AM
Do you play games using WASD? How's you S key? Show me your keyboard! This is mine...
December 4, 2024 at 9:54 AM
That moment when you lose Game 7 of the playoff finals by 2 points. #basketball Testing highest difficulty of Clutchtime Basketball beta version #gaming #roguelike #deckbuilder
November 23, 2024 at 11:29 PM
Idea
November 22, 2024 at 2:15 PM
"Post Up" was kind of clunky to play and didn't really effect the game much. Changed it to something more interesting. You can use it to clean up your deck during the game now. Coming soon in update 1.3.7 for beta testers. #basketball #roguelike #deckbuilder #gaming #cards bigosaur.com/clutchtime/
November 21, 2024 at 11:35 AM
I wonder how many hours of game time will it take for players to fill all the shelves in Clutchtime Basketball store.steampowered.com/app/2995450 game. Open beta demo coming soon, wishlist to get notified. #basketball #nba #euroleague #gaming
November 16, 2024 at 10:22 AM
I wonder if explaining all game mechanics via popup hints is going to cause TL;DR reaction in some players? Do we really need tutorials if everything you want to know is shown in context when it matters? #gaming #design #gamedesign #gamedev #indiedev #deckbuilder #roguelike
November 15, 2024 at 9:22 AM
The game is fully Steam Deck compatible now. Controller icons, text legible on 1280x800 screen resolution, etc. I also tested 720p for the future Nintendo Switch port. Played a couple of runs and it feels just like playing StS on Switch.
November 13, 2024 at 5:15 PM
I guess he remembers Jamal Murray and that Denver playoff series too well.
November 13, 2024 at 12:45 PM
My game supports Steam Deck, PlayStation, XBox and Nintendo Switch controllers. After trying out various controller icons packs, the one from Kenney is the winner. #gamedev #indiedev #steamdeck #gaming #steam #xbox
November 13, 2024 at 12:15 PM
Clutchtime is a Basketball themed roguelike deckbuilder game. #basketball #game #gaming #roguelike #deckbuilder #cards Check it out on Steam: store.steampowered.com/app/2995450/...
November 13, 2024 at 12:01 PM