BigguyDev
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bigguycode.bsky.social
BigguyDev
@bigguycode.bsky.social
Working on a game called Busted Metal - https://x.com/BigGuyCode
🙏
December 4, 2024 at 7:39 PM
thanks dude!
December 4, 2024 at 6:18 PM
Demo should hopefully be out in 2025 Q1!
December 4, 2024 at 4:03 PM
Yeah for sure, adding in car selection and customization is coming soon. I've got a lot of tasks on the go but I am aiming to have multiple selectable cars by next week
December 3, 2024 at 3:33 PM
Hahah yeah just noticed that. Oh well, people will be able to see it in the demo
December 2, 2024 at 11:28 PM
🔥🔥🔥
November 10, 2024 at 5:17 PM
🔥🔥🔥
November 7, 2024 at 3:49 PM
Woah its an honor 🙏 I will do my best to post cool progress
November 7, 2024 at 3:00 AM
thanks, I have optimized it in 2 ways so far. #1) use the jobs/burst system method as outlined in this thread: discussions.unity.com/t/splines-ca...
#2 only sample with fast iteration + accuracy when cars are close to making a new lap (last ~10% of track).
[Splines] Can SplineUtility.GetNearestPoint performance be improved?
Hey! After confirming on my end, this is indeed way slower then I would have expected so I’m entering a bug to fix it. In the meantime, the spline package is compatible with jobs and burst which shoul...
discussions.unity.com
November 5, 2024 at 4:01 AM
Yeah true, I've made the craters more shallow for smaller explosions which has made the gameplay much smoother.
October 17, 2024 at 7:48 PM