BigguyDev
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bigguycode.bsky.social
BigguyDev
@bigguycode.bsky.social
Working on a game called Busted Metal - https://x.com/BigGuyCode
First attempt to make the logo screen is done I guess. Will circle back in the future and put another layer of work into it. I can spend entire days tweaking these types of things and still never feel like its complete... So my goal now is to get it to 80%
#gamedev #indiedev
December 12, 2024 at 3:14 PM
Before anyone asks, yes you can drive on the ceiling as long as you are going fast enough
#gamedev
December 4, 2024 at 3:27 PM
added some subtle crosshatching to the car shaders shadows
#gamedev #indiedev #unity3d
December 2, 2024 at 11:15 PM
1 lap around the track
#gamedev #indiedev #screenshotsaturday
November 30, 2024 at 9:41 PM
trying to figure out if 52 cars is too many for a race battle..
#gamedev #indiedev
November 21, 2024 at 4:12 PM
a little crater to crater action never hurt no body
#gamedev
November 9, 2024 at 9:36 PM
love those sega era blue skies
#gamedev
November 6, 2024 at 7:49 PM
More racing mode stress testing - 56 cars running at a pretty clean 60fps. Turns out sampling the track spline every frame for each car was the biggest CPU drain. who woulda guessed.
#screenshotsaturday
November 2, 2024 at 8:29 PM
Working on the destruction systems for my car battling/racing game. If you like high speed busting, then stay tuned.
#gamedev #indiedev #unity3d
October 18, 2024 at 3:33 PM
Still wondering if destructible terrain is a good idea...
#gamedev #indiedev
October 17, 2024 at 7:10 PM