Bianca Kates
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biancakates.bsky.social
Bianca Kates
@biancakates.bsky.social
Toronto-area. Transfemme. Like a McDonald's breakfast sandwich, I'm warm, soft, a bit cheesy, and have one freshly cracked egg.
Rogue-like map generation time. Gotta make sure there aren't any dead-ends or criss-crossing paths.
#indiegamedev @godotengine.org
February 12, 2025 at 4:57 PM
Need to present player with contextual and self-descriptive info to guide them, without being cluttered or overwhelming. Roll and End Turn each get keyboard shortcut hints. A "enter" kbd shortcut symbol when usable.
Still clutter to clean, but coming along.
#indiegamedev @godotengine.org
February 4, 2025 at 8:16 AM
#indiegamedev Keyboard controls are accessibility features, so I'm baking them in from the start. Everything here's done with number keys, Enter, "R" (for roll) and "E" (for end turn). I plan on making everything fully mappable.
(Also some fun placeholder graphics)
@godotengine.org
January 29, 2025 at 7:33 AM
Rules engine for allowing "special dice" and other modifiers is coming along. The purple die is following two dynamic rules:
- Always roll as a 1
- Doubles the value of group it is collected in
Collect the regular 1, you get 100. Collect the special 1, you get 200.
#indieGameDev @godotengine.org
January 24, 2025 at 6:51 PM
Game update. Enemies play by different rules
Another instance "Moveset" node, adds an enemy. To avoid complex logic trees: the enemy rolls the same time. You go, then they play dice against moves from top to bottom. The roll is random, but you can plan ahead.
#indieGameDev @godotengine.org
December 15, 2024 at 5:13 AM
Update on @godotengine.org game:
We've got a gameplay loop!
The fundamental particles are in place. Roll the dice. Collect points based on a ruleset. End the turn and keep points, or push your luck on another role.
A simple goal "X points in Y turns".
The game can now be won or lost.
#indieGameDev
December 13, 2024 at 4:55 PM
@godotengine.org game update:
Why expect the player to learn the rules, when we can show them instead?
Hardcoded dice combo + scores are now a game engine. Let's use that engine to dynamically generate the rules as UI.
Add drag-and-drop, and now it's a self-teaching game interface!
#indieGameDev
December 10, 2024 at 4:48 AM
Let's add a game loop!
Get points, stop, they go into permanent record, start a new turn.
Get points, try another roll and get nothing. The points are lost, and this turn is worth 0.
It's official. This is now a game (Pre-pre-pre Alpha 0.0.0.1 lol)
#IndieGameDev
November 22, 2024 at 5:23 PM
Got some simple sorting done. Base scoring will be based on rolling of-a-kind, or straights.
So I want the player to easily sort their rolled dice by value, AABBCC, or by straights ABCABC
#indieGameDev
November 21, 2024 at 7:23 PM
Extremely rudimentary scoring system after dice are collected.
That's one tiny step closer to having actual gameplay!
November 18, 2024 at 5:09 PM
Accomplishment: have code and scenes set up to move/roll around dice, including collecting a group of dice I've clicked on. #devblog
November 16, 2024 at 4:14 AM