#indiegamedev @godotengine.org
#indiegamedev @godotengine.org
Still clutter to clean, but coming along.
#indiegamedev @godotengine.org
Still clutter to clean, but coming along.
#indiegamedev @godotengine.org
(Also some fun placeholder graphics)
@godotengine.org
(Also some fun placeholder graphics)
@godotengine.org
- Always roll as a 1
- Doubles the value of group it is collected in
Collect the regular 1, you get 100. Collect the special 1, you get 200.
#indieGameDev @godotengine.org
- Always roll as a 1
- Doubles the value of group it is collected in
Collect the regular 1, you get 100. Collect the special 1, you get 200.
#indieGameDev @godotengine.org
Another instance "Moveset" node, adds an enemy. To avoid complex logic trees: the enemy rolls the same time. You go, then they play dice against moves from top to bottom. The roll is random, but you can plan ahead.
#indieGameDev @godotengine.org
Another instance "Moveset" node, adds an enemy. To avoid complex logic trees: the enemy rolls the same time. You go, then they play dice against moves from top to bottom. The roll is random, but you can plan ahead.
#indieGameDev @godotengine.org
We've got a gameplay loop!
The fundamental particles are in place. Roll the dice. Collect points based on a ruleset. End the turn and keep points, or push your luck on another role.
A simple goal "X points in Y turns".
The game can now be won or lost.
#indieGameDev
We've got a gameplay loop!
The fundamental particles are in place. Roll the dice. Collect points based on a ruleset. End the turn and keep points, or push your luck on another role.
A simple goal "X points in Y turns".
The game can now be won or lost.
#indieGameDev
Why expect the player to learn the rules, when we can show them instead?
Hardcoded dice combo + scores are now a game engine. Let's use that engine to dynamically generate the rules as UI.
Add drag-and-drop, and now it's a self-teaching game interface!
#indieGameDev
Why expect the player to learn the rules, when we can show them instead?
Hardcoded dice combo + scores are now a game engine. Let's use that engine to dynamically generate the rules as UI.
Add drag-and-drop, and now it's a self-teaching game interface!
#indieGameDev
Get points, stop, they go into permanent record, start a new turn.
Get points, try another roll and get nothing. The points are lost, and this turn is worth 0.
It's official. This is now a game (Pre-pre-pre Alpha 0.0.0.1 lol)
#IndieGameDev
Get points, stop, they go into permanent record, start a new turn.
Get points, try another roll and get nothing. The points are lost, and this turn is worth 0.
It's official. This is now a game (Pre-pre-pre Alpha 0.0.0.1 lol)
#IndieGameDev
So I want the player to easily sort their rolled dice by value, AABBCC, or by straights ABCABC
#indieGameDev
So I want the player to easily sort their rolled dice by value, AABBCC, or by straights ABCABC
#indieGameDev
That's one tiny step closer to having actual gameplay!
That's one tiny step closer to having actual gameplay!