Wrong OS? Play store update needed? Who knows!
I can't even click thru to look at system requirements!
Does Google want me to just mail @localthunk.com $20 for a set of floppies?
Wrong OS? Play store update needed? Who knows!
I can't even click thru to look at system requirements!
Does Google want me to just mail @localthunk.com $20 for a set of floppies?
store.steampowered.com/app/3580450/...
store.steampowered.com/app/3580450/...
#indiegamedev @godotengine.org
#indiegamedev @godotengine.org
Still clutter to clean, but coming along.
#indiegamedev @godotengine.org
Still clutter to clean, but coming along.
#indiegamedev @godotengine.org
(Also some fun placeholder graphics)
@godotengine.org
(Also some fun placeholder graphics)
@godotengine.org
- Always roll as a 1
- Doubles the value of group it is collected in
Collect the regular 1, you get 100. Collect the special 1, you get 200.
#indieGameDev @godotengine.org
- Always roll as a 1
- Doubles the value of group it is collected in
Collect the regular 1, you get 100. Collect the special 1, you get 200.
#indieGameDev @godotengine.org
"We're going to invade your privacy, look at your stuff, and the AI doesn't even work."
"We're going to invade your privacy, look at your stuff, and the AI doesn't even work."
Another instance "Moveset" node, adds an enemy. To avoid complex logic trees: the enemy rolls the same time. You go, then they play dice against moves from top to bottom. The roll is random, but you can plan ahead.
#indieGameDev @godotengine.org
Another instance "Moveset" node, adds an enemy. To avoid complex logic trees: the enemy rolls the same time. You go, then they play dice against moves from top to bottom. The roll is random, but you can plan ahead.
#indieGameDev @godotengine.org
We've got a gameplay loop!
The fundamental particles are in place. Roll the dice. Collect points based on a ruleset. End the turn and keep points, or push your luck on another role.
A simple goal "X points in Y turns".
The game can now be won or lost.
#indieGameDev
We've got a gameplay loop!
The fundamental particles are in place. Roll the dice. Collect points based on a ruleset. End the turn and keep points, or push your luck on another role.
A simple goal "X points in Y turns".
The game can now be won or lost.
#indieGameDev
Why expect the player to learn the rules, when we can show them instead?
Hardcoded dice combo + scores are now a game engine. Let's use that engine to dynamically generate the rules as UI.
Add drag-and-drop, and now it's a self-teaching game interface!
#indieGameDev
Why expect the player to learn the rules, when we can show them instead?
Hardcoded dice combo + scores are now a game engine. Let's use that engine to dynamically generate the rules as UI.
Add drag-and-drop, and now it's a self-teaching game interface!
#indieGameDev
Get points, stop, they go into permanent record, start a new turn.
Get points, try another roll and get nothing. The points are lost, and this turn is worth 0.
It's official. This is now a game (Pre-pre-pre Alpha 0.0.0.1 lol)
#IndieGameDev
Get points, stop, they go into permanent record, start a new turn.
Get points, try another roll and get nothing. The points are lost, and this turn is worth 0.
It's official. This is now a game (Pre-pre-pre Alpha 0.0.0.1 lol)
#IndieGameDev
So I want the player to easily sort their rolled dice by value, AABBCC, or by straights ABCABC
#indieGameDev
So I want the player to easily sort their rolled dice by value, AABBCC, or by straights ABCABC
#indieGameDev
That's one tiny step closer to having actual gameplay!
That's one tiny step closer to having actual gameplay!