Bianca Kates
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biancakates.bsky.social
Bianca Kates
@biancakates.bsky.social
Toronto-area. Transfemme. Like a McDonald's breakfast sandwich, I'm warm, soft, a bit cheesy, and have one freshly cracked egg.
Icee what you did there.
September 10, 2025 at 9:02 PM
Has the NYT Mini gone behind a paywall?!?
August 26, 2025 at 9:05 PM
I played 200 games of Yahtzee and got a perfect 50% win-rate against the CPU. Feels good I can play as good as the computer and beat them down to a coin flip.
August 24, 2025 at 8:51 PM
Hinge knows I got my name from The Rescuers and is just trolling me now.
July 31, 2025 at 10:04 PM
When I try to buy Balatro mobile Google "helpfully" tells me I can't buy it for my device, but not why. L
Wrong OS? Play store update needed? Who knows!
I can't even click thru to look at system requirements!
Does Google want me to just mail @localthunk.com $20 for a set of floppies?
June 4, 2025 at 12:37 AM
May 10, 2025 at 5:37 AM
Day two of #tge2025 Toronto Game Expo!
March 30, 2025 at 12:56 PM
All set to and ready to go at Toronto Game Expo #TGE2025.
Come play Dice with the Universe, table 36 indie game showcase area
March 29, 2025 at 1:26 PM
Going to Toronto Game Expo this weekend? I'll be at Indie Dev Table 36 with a VERY early demo of my @godotengine.org rogue-like dice battler game "Dice With The Universe". #TGE2025 #IndieGameDev

store.steampowered.com/app/3580450/...
March 25, 2025 at 12:43 AM
Rogue-like map generation time. Gotta make sure there aren't any dead-ends or criss-crossing paths.
#indiegamedev @godotengine.org
February 12, 2025 at 4:57 PM
Need to present player with contextual and self-descriptive info to guide them, without being cluttered or overwhelming. Roll and End Turn each get keyboard shortcut hints. A "enter" kbd shortcut symbol when usable.
Still clutter to clean, but coming along.
#indiegamedev @godotengine.org
February 4, 2025 at 8:16 AM
#indiegamedev Keyboard controls are accessibility features, so I'm baking them in from the start. Everything here's done with number keys, Enter, "R" (for roll) and "E" (for end turn). I plan on making everything fully mappable.
(Also some fun placeholder graphics)
@godotengine.org
January 29, 2025 at 7:33 AM
Rules engine for allowing "special dice" and other modifiers is coming along. The purple die is following two dynamic rules:
- Always roll as a 1
- Doubles the value of group it is collected in
Collect the regular 1, you get 100. Collect the special 1, you get 200.
#indieGameDev @godotengine.org
January 24, 2025 at 6:51 PM
@torontomike.com game night at a bar and they have GLB Octopus wants to fight on tap. Nice grapefruit IPA.
January 19, 2025 at 2:31 AM
AI is such bald-faced, useless crap only used to datamine and steal that Google has to admit it IN PLAIN LANGUAGE, right up front in the "We've saddled you with Gemini" email. This isn't even buried in TOS.
"We're going to invade your privacy, look at your stuff, and the AI doesn't even work."
January 9, 2025 at 9:07 PM
December 22, 2024 at 6:26 PM
Game update. Enemies play by different rules
Another instance "Moveset" node, adds an enemy. To avoid complex logic trees: the enemy rolls the same time. You go, then they play dice against moves from top to bottom. The roll is random, but you can plan ahead.
#indieGameDev @godotengine.org
December 15, 2024 at 5:13 AM
Update on @godotengine.org game:
We've got a gameplay loop!
The fundamental particles are in place. Roll the dice. Collect points based on a ruleset. End the turn and keep points, or push your luck on another role.
A simple goal "X points in Y turns".
The game can now be won or lost.
#indieGameDev
December 13, 2024 at 4:55 PM
@godotengine.org game update:
Why expect the player to learn the rules, when we can show them instead?
Hardcoded dice combo + scores are now a game engine. Let's use that engine to dynamically generate the rules as UI.
Add drag-and-drop, and now it's a self-teaching game interface!
#indieGameDev
December 10, 2024 at 4:48 AM
Let's add a game loop!
Get points, stop, they go into permanent record, start a new turn.
Get points, try another roll and get nothing. The points are lost, and this turn is worth 0.
It's official. This is now a game (Pre-pre-pre Alpha 0.0.0.1 lol)
#IndieGameDev
November 22, 2024 at 5:23 PM
As always, keeping photos out of Google's cloud keeps Google's cloud out of my photos, resulting in the distinct lack of "hell".
November 22, 2024 at 1:37 PM
November 22, 2024 at 1:32 PM
Got some simple sorting done. Base scoring will be based on rolling of-a-kind, or straights.
So I want the player to easily sort their rolled dice by value, AABBCC, or by straights ABCABC
#indieGameDev
November 21, 2024 at 7:23 PM
Extremely rudimentary scoring system after dice are collected.
That's one tiny step closer to having actual gameplay!
November 18, 2024 at 5:09 PM
Accomplishment: have code and scenes set up to move/roll around dice, including collecting a group of dice I've clicked on. #devblog
November 16, 2024 at 4:14 AM