Basile Fraboni
bfraboni.bsky.social
Basile Fraboni
@bfraboni.bsky.social
Rendering software engineer. Formerly @ NetflixAnimation, @ Animal Logic, PhD @ LIRIS. Views are my own.

More at bfraboni.github.io
Reposted by Basile Fraboni
August 5, 2025 at 3:15 PM
Reposted by Basile Fraboni
📜 New SIGGRAPH 2025 paper 🎉

❔How to compute bounding volumes for procedural Signed Distance Fields (SDFs)? This is not so trivial!

💡We propose a simple method called Sphere Carving. It extracts (convex) bounding volumes around SDFs, requires very few evaluations, and is GPU compatible.
August 5, 2025 at 3:02 PM
Hey SIGGRAPH attendees, later in the day my colleague Emanuel will present a simple yet very expressive method for producing controllable shadow fringes in a path tracer. Join him for a cool presentation!

If you want to learn more, check the paper here: dl.acm.org/doi/10.1145/...
December 3, 2024 at 1:30 AM