banner
benstrater.bsky.social
@benstrater.bsky.social
What do you think of weakpoints?
January 3, 2026 at 7:00 PM
What do you think makes good enemy weaknesses and good examples of them?
January 3, 2026 at 7:51 AM
Still need 8gbs of ram but they cost like 100009999 dollars…
January 2, 2026 at 7:08 PM
Reposted
On a more pessimistic note I feel like next year will be an intense acceleration of all the shitty AI based trends we saw this year and passive dumb acceptance from the avg person in the medium so hope for the best prepare for thr worst
January 1, 2026 at 2:04 AM
Is the game good?
December 31, 2025 at 9:54 PM
Question, is it good on keyboard and mouse and is there a difficulty selection(asking since if there is, it would be very inconvenient for me to have the harder ones locked)
December 21, 2025 at 1:05 AM
So. True. Although even for bigger games I like to think about how X benefits and contributes to the game
December 13, 2025 at 9:03 PM
Honestly, I think something that makes modern beat ‘em ups too forgiving is the abundance of checkpoints between encounters. For obvious reasons.
December 3, 2025 at 3:31 AM
Me
November 15, 2025 at 9:27 PM
Or this lol
November 10, 2025 at 7:30 PM
It was such a good idea to play zero ranger since it makes what blader is trying to say so much easier to understand
November 10, 2025 at 4:40 PM
Thank you. This aspect of games is so underrated in discussions and heck, even within individual parts of a game like the combat, this concept matters A LOT. And this isn’t even just for games, it’s for art in general.
October 31, 2025 at 3:34 PM
Reposted
Yup, a common pattern I've noticed in COMPLEX styles of games specifically is that people can have near encyclopedic knowledge of game mechanics but then completely fall apart when talking about a game's design overall, mystifying it as a happy accident or unknowable or whatever the fuck
October 29, 2025 at 11:01 PM