https://benbovy.github.io/
If you are using Shapely with latitude / longitude data, you might want to try Spherely instead. It provides similar API but relies on spherical geometry (via S2Geometry).
🧵
If you are using Shapely with latitude / longitude data, you might want to try Spherely instead. It provides similar API but relies on spherical geometry (via S2Geometry).
🧵
github.com/fastscape-le...
github.com/fastscape-le...
github.com/benbovy/xproj
1/2
github.com/benbovy/xproj
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But ever wondered how an RTree is actually implemented?
In this post we’ll dive into the implementation of Flatbush, an elegant, blazing-fast, memory-efficient RTree.
kylebarron.dev/literate-fla...
But ever wondered how an RTree is actually implemented?
In this post we’ll dive into the implementation of Flatbush, an elegant, blazing-fast, memory-efficient RTree.
kylebarron.dev/literate-fla...
But ever wondered how an RTree is actually implemented?
In this post we’ll dive into the implementation of Flatbush, an elegant, blazing-fast, memory-efficient RTree.
kylebarron.dev/literate-fla...
m.youtube.com/watch?v=8u5A...
m.youtube.com/watch?v=8u5A...
Find out in this new study led by Xiaoping Yuan where we used a 3-code coupling between #ASPECT, #FASTSCAPE, and #LFPM.
Article here: www.nature.com/articles/s41... 🧪
@natureportfolio.bsky.social @gfz.bsky.social
Find out in this new study led by Xiaoping Yuan where we used a 3-code coupling between #ASPECT, #FASTSCAPE, and #LFPM.
Article here: www.nature.com/articles/s41... 🧪
@natureportfolio.bsky.social @gfz.bsky.social
Blender learning curve is pretty steep, though. That's the cost for such a powerful and flexible 3D modelling / rendering software I guess.
www.youtube.com/watch?v=ybQc...
Blender learning curve is pretty steep, though. That's the cost for such a powerful and flexible 3D modelling / rendering software I guess.
The title of the video makes me realize I loved "playing" at Flight Simulator not so much I dreamed being a pilot as I love exploring maps.
You might think it's just another video game
In reality it's the latest in a 40y+ series pushing the boundaries of graphics & mapping
Let me tell you the Story of how Microsoft accidentally made the best map
-> youtu.be/JIQxJWoKcPs
The title of the video makes me realize I loved "playing" at Flight Simulator not so much I dreamed being a pilot as I love exploring maps.
It is pretty fast: the simulation below took ~25s on a old(ish) macbook pro intel (~800k grid nodes, 100 time steps, uplift + single flow routing + sink resolving + stream power law).
It is pretty fast: the simulation below took ~25s on a old(ish) macbook pro intel (~800k grid nodes, 100 time steps, uplift + single flow routing + sink resolving + stream power law).
I temporarily renamed myself to @nicolo-ribaudo.github.io :)
I temporarily renamed myself to @nicolo-ribaudo.github.io :)