Ben Beilharz
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ben.graphics
Ben Beilharz
@ben.graphics
I do my PhD on physically based (differentiable) rendering, material appearance modeling/perception/capturing @tsawallis.bsky.social's Perception Lab

I enjoy photography, animation/VFX, working on my renderer, languages and contributing to open source.
The talk is scheduled for:
Talk Session: 3D Shape and Space Perception
Date/Time: Monday, May 18, 2026, 8:15 – 9:45 am
Location: Talk Room 2
February 10, 2026 at 12:34 PM
- It fixes the issue with go to definition when looking up a builtin type/function and is inspired by the official VSCode implementation.
- It also implements a very basic search for definitions and references within the buffer.

Happy to receive feedback and PRs! :)
February 6, 2026 at 5:23 PM
Only found the OD trailer and yes, it shows UE. But what I have quickly read was, that Physint is planned to be coming for the PS6, so I bet Guerilla’s Decima Engine will also be able to crank up fidelity. Not sure why they are not moving forward with their collaboration, but definitely not nice.
September 23, 2025 at 5:54 PM
Where did they state they use UE? 🤔
September 23, 2025 at 5:44 PM
Pretty interesting. Some models from Eero Simoncelli (Portilla-Simoncelli, Freeman-Simoncelli, DISTS) tackle this from the human perspective, but models still seem to fail summarizing (natural) image statistics. So I suspect that this is related to your comment. Will check the paper. Thanks!
September 17, 2025 at 6:48 AM
Apparently yes 😅
September 4, 2025 at 5:31 AM
What do you mean by image formation?
September 2, 2025 at 7:04 AM
If anyone is still interested in my “model metamers for scene properties” poster, please drop me a message and I will send you the link to the GDrive :)

Questions, comments and advice are welcome! 🥳

See you next year @ecvp.bsky.social 2026!
August 29, 2025 at 2:47 PM