Ben Beilharz
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ben.graphics
Ben Beilharz
@ben.graphics
I do my PhD on physically based (differentiable) rendering, material appearance modeling/perception/capturing @tsawallis.bsky.social's Perception Lab

I enjoy photography, animation/VFX, working on my renderer, languages and contributing to Blender.
Only found the OD trailer and yes, it shows UE. But what I have quickly read was, that Physint is planned to be coming for the PS6, so I bet Guerilla’s Decima Engine will also be able to crank up fidelity. Not sure why they are not moving forward with their collaboration, but definitely not nice.
September 23, 2025 at 5:54 PM
Where did they state they use UE? 🤔
September 23, 2025 at 5:44 PM
Pretty interesting. Some models from Eero Simoncelli (Portilla-Simoncelli, Freeman-Simoncelli, DISTS) tackle this from the human perspective, but models still seem to fail summarizing (natural) image statistics. So I suspect that this is related to your comment. Will check the paper. Thanks!
September 17, 2025 at 6:48 AM
Apparently yes 😅
September 4, 2025 at 5:31 AM
What do you mean by image formation?
September 2, 2025 at 7:04 AM
If anyone is still interested in my “model metamers for scene properties” poster, please drop me a message and I will send you the link to the GDrive :)

Questions, comments and advice are welcome! 🥳

See you next year @ecvp.bsky.social 2026!
August 29, 2025 at 2:47 PM
62: Joshua will present to you how to create controlled environments to study mid-level vision.

88: I will introduce you to physically-grounded scene metamers, a method to allow you to probe your models for invariance against different physical scene parameters such as material, shape, pose, etc.
August 28, 2025 at 6:41 AM
Lina will be in the morning session at poster 69 and Lars will be presenting in the afternoon at stand 30.

See you around and happy ECVP!
August 27, 2025 at 4:41 AM