Beckx
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beckx-creates.bsky.social
Beckx
@beckx-creates.bsky.social
she/her
Artist & Software Dev
neurospicy

Currently creating a RPG farming game with a witchy twist (oh so creative, lol) with Godot & Aseprite
decided to move the categories to the other side. having to move across the whole screen to change a category was bad UX, lol. Going to work more on the item object and its placement before i finish up the menu though.

#godot #gamedev #indiegamedev #indiedev
October 29, 2025 at 6:10 PM
aaand another update :) starting to look like something! there's still some minor bugs that need fixing, i want to add another "window" to display item details and i'm still unsure about the layout (but that can be changed at any time)

#godot #gamedev #indiedev
October 29, 2025 at 3:15 PM
Progress on my catalog system! I'm completely unsure how the GUI will end up looking, i honestly can't decide. But the basics are there! The (sub-)categories are currently generated based on folder structure :)
Now onto updating the theme to actually look nice!
#gamedev #indiedev #godotengine #wip
October 28, 2025 at 9:50 PM
update on the smooth foldable container :) I think i fixed most of the bugs, but i'm gonna take a break from it and focus a little on assets before i'll add more features.
I think the coolest thing so far is being able to see the tweens in editor ♥️

#godotengine #gamedev #indiedev
October 22, 2025 at 9:49 AM
wanted the folding in and out to be smooth, so i made my own control. there's some reparenting magic going on just to keep my scenetree a little bit more organized, too. I plan to add more options to manipulate the tweening and then bug fixes :)

#godotengine #gamedev #indiedev #wip
October 21, 2025 at 11:32 AM
The secret to "mastering" godots UI System:
You probably need another container! 🫠

Been working on a catalog mockup! i actually started the project with implementing place-able furniture and stuff, but the GUI was terrrible, haha.

#godotengine #indiedev #gamedev
October 16, 2025 at 3:12 PM
currently working on changing scenes :)
the node for fading in and out of black is always existent and only fades out when the new level child is ready
added some extra delay for testing purposes, the scenes are currently too small to require real loading time

#godot #gamedev #indiedev #pixelart
October 14, 2025 at 5:33 PM
update on my start menu :)
i'm kinda proud about the focus switching back to where it's supposed to be (had a little bug there for a while)

#gamedev #indiedev #godotengine #pixelart
October 14, 2025 at 1:39 AM
tweens tweens tweens, i love 'em!
playing around with timings :)

#godot #gamedev #indiedev #pixelart
October 13, 2025 at 2:23 PM
i love this corner so much already!

#pixelart #gamedev #indiedev #godot #animation
October 13, 2025 at 1:23 AM
current title screen update!
spend most of the day on the anim of the little stream and started getting more familiar with tweens :)
Now i'm trying to get as much nature done as possible before i put the art on hold for the next week

#godot #pixelart #indiedev #gamedev #solodev
October 12, 2025 at 11:16 PM
added a little animation to the card and am pretty satisfied with how the font is turning out :)

#gamedev #godot #pixelart #indiedev
October 10, 2025 at 11:23 PM
"in-game view" or something like that haha
currently updating the actual player sprite to fit the style and then i'll have to get back to do some menus

#godot #pixelart #gamedev #indiedev #animation
October 9, 2025 at 12:02 AM
still not fully satisfied with the current idle, but i'll fix it in the next iteration, too much other work to do :)

#gamedev #indiedev #pixelart #animation
October 8, 2025 at 4:19 PM
i did not anticipate how much i'd struggle with the idle animation, lol.
this is the third version and it's kinda getting somewhere. i wanted it to be dynamic (not just a simple breathing) but instead it's coming out really wobbly.
gotta smooth things out some more

#gamedev #pixelart #indiedev
October 8, 2025 at 12:45 PM
and we have a base!
haven't decided on a staff design, so i'll keep it as is for now.
now onto adding idle, hurt & death animations :)
then i'll need to actually implement the fight mechanics, haha

#gamedev #pixelart #indiedev #animation
October 7, 2025 at 2:47 PM
progress on my animation,
currently at 11 frames :)
#pixelart #gamedev #indiedev #animation
October 7, 2025 at 11:48 AM
been sketching some attack animations :)

#gamedev #pixelart #animation #indiedev
October 7, 2025 at 1:10 AM