✨️🌒Mercy🌘✨️
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bbmercy.bsky.social
✨️🌒Mercy🌘✨️
@bbmercy.bsky.social
internet computer artist, speedrunner, game dev. she/her
a high compliment (I think?)
November 8, 2025 at 3:49 PM
hell yeah
November 1, 2025 at 3:09 AM
oh nice. I just switched to linux myself. just mint in my case :v
October 15, 2025 at 6:49 AM
and a closer look at my concept art and some of my painted texture work. The texture sheet is 256x
October 14, 2025 at 3:15 PM
hell yeah
August 1, 2025 at 7:42 PM
yep prerender rendered out to AVI that som can play as a movie in its event scripter
August 1, 2025 at 7:26 PM
hell yeah
August 1, 2025 at 1:50 AM
yeah basically. just a comma-separated list
July 28, 2025 at 5:57 PM
hell yeah
July 28, 2025 at 4:44 PM
A final "main" tile + "clutter" tile look like this. Afterwards, I then convert to the format SoM expects and painstakingly re-assemble the result in the editor. This map took about 145 custom tiles to create. If this seems extremely labor-intensive, Yes. But its challenging in a fun way (5/5)🧵
July 28, 2025 at 1:51 AM
After that, I create my lighting setup in Blender. I use an addon called SimpleBake to bake my cycles render into individual 1024x textures. Having all the baked lighting in a single texture like this is crucial, as SoM doesn't really do lighting. (4/5)🧵
July 28, 2025 at 1:51 AM