✨️🌒Mercy🌘✨️
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bbmercy.bsky.social
✨️🌒Mercy🌘✨️
@bbmercy.bsky.social
internet computer artist, speedrunner, game dev. she/her
the clean render actually came out pretty nice
November 20, 2025 at 4:22 PM
I wanted the Moonlight Greatsword model used in the SoM logo to use for stuff and... it ended up spiralling into this I guess.
November 20, 2025 at 4:15 PM
i am blue
November 1, 2025 at 2:39 AM
and a closer look at my concept art and some of my painted texture work. The texture sheet is 256x
October 14, 2025 at 3:15 PM
New enemy for the Sword of Moonlight game project. Try not to look too hard at the miserable pathfinding From made for this engine...
October 14, 2025 at 3:14 PM
Made a resi-style door animation for level transitions :3
August 1, 2025 at 5:53 PM
made a new little area for my sword of moonlight horror game :3
July 31, 2025 at 5:51 PM
yeah basically. just a comma-separated list
July 28, 2025 at 5:57 PM
A final "main" tile + "clutter" tile look like this. Afterwards, I then convert to the format SoM expects and painstakingly re-assemble the result in the editor. This map took about 145 custom tiles to create. If this seems extremely labor-intensive, Yes. But its challenging in a fun way (5/5)🧵
July 28, 2025 at 1:51 AM
After that, I create my lighting setup in Blender. I use an addon called SimpleBake to bake my cycles render into individual 1024x textures. Having all the baked lighting in a single texture like this is crucial, as SoM doesn't really do lighting. (4/5)🧵
July 28, 2025 at 1:51 AM
there's a texture size limit, too. SoM only supports up to a single 1024x image per-tile. To create a map, I first model out the geometry. I try to keep to discrete 6x6 meter chunks for the tiles, with separate "clutter" tiles to create things like trash bags, traffic cones, etc. (3/5)
July 28, 2025 at 1:51 AM
wanted to talk about my process for making maps in sword of moonlight, a game engine made by fromsoft in the year 2000. SoM doesnt really have a robust map-making tool that something like quake would have. Its an entirely flat 2d editor (think RPG Maker), which you populate with 3D tiles. (1/5)🧵
July 28, 2025 at 1:51 AM
worm
July 25, 2025 at 9:45 PM
inspired in large part by lunacid: tears of the moon, i'm gonna be working on a small side project in the sword of moonlight engine :3
July 24, 2025 at 8:40 PM
mushroom
May 6, 2025 at 5:21 AM
mech game work continues! I made a dialogue system ^^
February 18, 2025 at 3:05 AM
more art for my mech game :3
January 13, 2025 at 9:39 PM
drew a friend's oc ^^
December 7, 2024 at 11:06 PM
mans who is mech
December 5, 2024 at 9:28 PM
new parts for my ps2-inspired mech game project. codename "HYENA"
December 3, 2024 at 5:59 PM
corpse
November 1, 2024 at 7:01 AM
in-progress shot of the new garage area i'm working on for my mech game
October 16, 2024 at 2:43 PM
mech pilot. also kind of functioning as concept art for the military uniforms in my mech game ^^
August 13, 2024 at 11:52 PM
more gamedev work ^^ finished up the models for some of the player's customization part options
June 11, 2024 at 4:45 PM
some more gamedev work :3 concept art for new player mech parts. i'll have a model to show later this week most likely ^^
June 9, 2024 at 6:49 PM