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- Made an another mask using same textures and functions, but for the different position value.
- And a shade for the top part using Y channel of world normal.
- Combine all the masks together with the mix function.
It still needs more work, but that was the process so far.
I hope it helps!
- Made an another mask using same textures and functions, but for the different position value.
- And a shade for the top part using Y channel of world normal.
- Combine all the masks together with the mix function.
It still needs more work, but that was the process so far.
I hope it helps!
- made another triplanar noise
- multiplied it with the UV noise I made earlier, and then with the world normal, and a vector value for the Y position.
- and used smoothstep and step function to make the hard edge.
- made another triplanar noise
- multiplied it with the UV noise I made earlier, and then with the world normal, and a vector value for the Y position.
- and used smoothstep and step function to make the hard edge.
- made an another noise texture with UV panning
- multiplied it with the triplanar texture to create a more organic feel
- used the outcome as a mask to mix between two colors
- made an another noise texture with UV panning
- multiplied it with the triplanar texture to create a more organic feel
- used the outcome as a mask to mix between two colors
- Added a world normals
- + with triplanar texture
- Ran its Y channel through the Dot and Steps to make the hard edges to the side.
- Added a world normals
- + with triplanar texture
- Ran its Y channel through the Dot and Steps to make the hard edges to the side.
1. I copy pasted the triplanar texture from generated visual shader code.
1. I copy pasted the triplanar texture from generated visual shader code.
I barely understand how to use a visual shader, so working with shader code is a whole new challenge for me 😭
I barely understand how to use a visual shader, so working with shader code is a whole new challenge for me 😭