BAEKGEUMDAN
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baekgeumdan.bsky.social
BAEKGEUMDAN
@baekgeumdan.bsky.social
A two-person indie team working on Mixxpell.
Wishlist Mixxpell on Steam now
https://store.steampowered.com/app/3684760/MIXXPELL/
Witch's forest environment for our wizard fighting game, Mixxpell!
#indiegame #gamedev #Mixxpell #art #screenshotsaturday #godot #materialmaker
August 23, 2025 at 2:22 PM
I added more trees for my scene!
An autumn forest without Ginkgo and Maple just doesn't feel right as a Korean person.
So I added them, but I dunno...maybe it's my skill issue but they look jarring as heck.
#screenshotsaturday #indiedev #gamedev #GodotEngine #Mixxpell #godot
July 19, 2025 at 9:14 PM
July 12, 2025 at 4:32 PM
Made a ground shader using Ghibli style textures
#MaterialMaker #GodotEngine #shader #IndieDev #gamedev #indiegame
July 11, 2025 at 4:12 PM
Made a new ground material for my wizard fighting game #Mixxpell
Saw this Ghibli inspired grass on ArtStation, and I thought I should try copying.
Might need some more tweaks, but how does it look?
#MaterialMaker #indiedev #gamed
#GodotEngine #godot
July 9, 2025 at 5:43 PM
I'm working on a visual overhaul for my wizard fighting game, #Mixxpell
Added some props, made a new water effect, and changed a lighting.
What should I add next?
Feedback is always welcome!
#indiedev #gamedev #GODOT #indiegame
July 7, 2025 at 2:48 PM
Been working on water effects for my wizard fighting game #Mixxpell
It took way too long to finish…
Was it worth it?
#indiedev #gamedev #godot #vfx #screenshotsaturaday
July 5, 2025 at 5:23 PM
5.
- Made an another mask using same textures and functions, but for the different position value.
- And a shade for the top part using Y channel of world normal.
- Combine all the masks together with the mix function.
It still needs more work, but that was the process so far.
I hope it helps!
July 5, 2025 at 5:44 AM
4. I made a mask for the shade part.
- made another triplanar noise
- multiplied it with the UV noise I made earlier, and then with the world normal, and a vector value for the Y position.
- and used smoothstep and step function to make the hard edge.
July 5, 2025 at 5:34 AM
3. Turned it into a mask for the highlight part
- made an another noise texture with UV panning
- multiplied it with the triplanar texture to create a more organic feel
- used the outcome as a mask to mix between two colors
July 5, 2025 at 5:26 AM
2. Then in the fragment shader
- Added a world normals
- + with triplanar texture
- Ran its Y channel through the Dot and Steps to make the hard edges to the side.
July 5, 2025 at 5:19 AM
Errr I'm still figuring it out, but I'll write my process briefely
1. I copy pasted the triplanar texture from generated visual shader code.
July 5, 2025 at 4:44 AM
Water shader progress!!
trying to figure out how to use the shader a proper way☠☠☠
I still don't understand how to work with the world normal thing..
#Mixxpell #shader #vfx #indiegame #gamedev #IndieDevs #GODOT
July 3, 2025 at 5:28 PM
Shader is so difficult 😭😭
#Mixxpell #godot #gamedev #indiedev #indiegame #shader #VFX
July 1, 2025 at 3:41 PM
It looks much much better than before, but it's still missing a lot of things to be a witch's forest...🤔
What should I add next?
#indiedev #gamedev #Mixxpell #GODOT #indiegame
June 29, 2025 at 6:28 PM
June 28, 2025 at 3:49 PM
Made a trim sheet using #MaterialMaker for my game #Mixxpell
#indiedev #gamedev #GodotEngine
June 27, 2025 at 4:57 PM
I added a candles to the scene today, and its an instant atmosphere boost!
#gamedev #indiedev #GODOT #blender #VFX
June 25, 2025 at 4:20 PM
June 24, 2025 at 1:12 PM
#플레이엑스포 3일차!!
백금단 부스 찾아와주신 모든 분들 정말 감사드립니다!
하루종일 눈코뜰새없이 바빴지만 오히려 정말 기뻤습니다!
내일 마지막 4일차 행사 더더욱 재밌는 게임플레이로 뵙겠습니다!
#PlayX4
#indiegame #인디 #인디게임 #Mixxpell
May 24, 2025 at 2:01 PM
#플레이엑스포 3일차 이벤트 준비!
G33 백금단 많관부!!!
#PlayX4 #indiedev #인디게임 #Mixxpell
May 23, 2025 at 3:23 PM
May 22, 2025 at 8:53 AM
We're making Mixxpell, an indie wizard fighting game where you can mix spells to create a unique combo to overpower your opponent. You can wishlist it on steam now!
#indiegame #Mixxpell #wizard #indiedev #gamedevs
April 23, 2025 at 3:13 PM