20 years designing games. Death Squared, Hyperburner, OTTTD, No Way Home
http://apple.co/28Ub9PA
badpotion.bandcamp.com
It's great having a system set up where the levels are also just essentially gizmos, art builds at runtime. Really quick to execute on an idea.
Hoping we'll do a sequel at SMG one day!
It's great having a system set up where the levels are also just essentially gizmos, art builds at runtime. Really quick to execute on an idea.
Hoping we'll do a sequel at SMG one day!
Can hardly wrap my head around it being ten years ago at a GGJ that it first emerged. I named it at 4am on the Sunday, literally just needed a submission name. Didn't think it would stick
Can hardly wrap my head around it being ten years ago at a GGJ that it first emerged. I named it at 4am on the Sunday, literally just needed a submission name. Didn't think it would stick
Old school pipeline is still just fine.
Old school pipeline is still just fine.
Minor detail.
Minor detail.
The internet feels like a wasteland now. Endless paragraphs of empty garbage for SEO. Contrived pagination for ad impressions. Homogenous design.
The internet feels like a wasteland now. Endless paragraphs of empty garbage for SEO. Contrived pagination for ad impressions. Homogenous design.
the worst thing is that is that something cooler and more interesting than scrolling would have otherwise been required to get it.
says me on social media.
the worst thing is that is that something cooler and more interesting than scrolling would have otherwise been required to get it.
says me on social media.
Having worked on similar games / solutions, some advice FWIW:
Do all your movement, velocity, world positions etc unscaled.
compress the Y axis only in the view/render pass.
Having worked on similar games / solutions, some advice FWIW:
Do all your movement, velocity, world positions etc unscaled.
compress the Y axis only in the view/render pass.
we made OTTTD in 2014 and I had some much fun on it I’ve wanted to follow it up ever since, but hasn’t been able to be a priority.
we made OTTTD in 2014 and I had some much fun on it I’ve wanted to follow it up ever since, but hasn’t been able to be a priority.
Tiny apartment on the corner of Turk and Leavenworth.
It was a lot.
Tiny apartment on the corner of Turk and Leavenworth.
It was a lot.
Just followed all.
Just followed all.
badpotion.itch.io/hyperburner
let me know! its not abstract but for me it was a very art-lead design exploration while making it.
badpotion.itch.io/hyperburner
let me know! its not abstract but for me it was a very art-lead design exploration while making it.
I do need to get way more active posting my work though.
I do need to get way more active posting my work though.