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b-endev.bsky.social
b_enDev
@b-endev.bsky.social
I am dev and stuff sometimes

Working on a real-time 90s pre-rendered styled game
Last time I went silent on here I had completely lost motivation to work on this project, but this time I am actually working still. Hopefully I can maintain this motivation

By the time I go to bed tonight I should have items being able to enter the inventory
September 23, 2025 at 8:46 AM
Finished the stepped animation player so I can play back any animation at any frame rate I want(not the speed of the animation, the actual frame rate it updates)

You cannot tell me this shit isnt cool I love this
#gamedev #90s
September 19, 2025 at 9:39 AM
I love going through old scripts and finding the dumbest mistakes. Here I somehow made turning left and right slightly different speeds

Also no reason these shouldnt just be combined into 1 function..
September 19, 2025 at 2:02 AM
Something I think all developers should do is keep a log of what you have accomplished everyday for your project. I plan to include the full log in a sort of 'Extras' menu at the end of the game cause I think its cool
#gamedev
September 15, 2025 at 8:21 AM
I can tell Im getting a bit better at programming cause I can go though months old code and actually understand what I was trying to do at the time
September 12, 2025 at 9:10 AM
Working again, heres the locomotion system ~80% done (I think)

Had to turn off the JPG shader for now cause its kinda broken
#gamedev #vintageCGI #godot
September 11, 2025 at 10:46 AM
This is a prototype I made a year ago, but stopped working on. I recently started working on it again from scratch but still wanted to show this old vid. Everything here is rendered in realtime - meant to look like pre-rendered 90s point and click
#GodotEngine #retrocgi #gamedev
April 6, 2025 at 4:29 AM
Reached the point today with my WIP Alias kit for Godot that Im happy to show it off! Recreated both materials and lights from Alias Poweranimator

I love 90s cgi

#godot #gamedev #retrocgi
April 1, 2025 at 11:17 AM
Heres godots light range algorithm as a light node in Blender! Very useful for creating a scene in blender and having it look exactly like how it would in Godot. One of the many beauties of Godot being open source, can directly get the algorithm from source no guessing required
#godot #blender
April 1, 2025 at 9:02 AM
Alias Poweranimator shaders I made for blender cycles.
Fully reverse-engineered the original shaders so I could make my shaders as accurate as possible

#retrocgi #blender
March 31, 2025 at 6:54 AM