Why does some grind or hard challenge feel joyful in game A, but a chore in game B? You enjoy *existing* in game A. The "thing to do" serves that joy.
Pet the dog. Enjoy being
Why does some grind or hard challenge feel joyful in game A, but a chore in game B? You enjoy *existing* in game A. The "thing to do" serves that joy.
Pet the dog. Enjoy being
I asked: "You said that if I followed you, you'd walk with me all the way. But sometimes there is only one set of footprints."
Mathematics replied, "Those are the times your conjectures were so wrong, you walked right into the ocean."
I asked: "You said that if I followed you, you'd walk with me all the way. But sometimes there is only one set of footprints."
Mathematics replied, "Those are the times your conjectures were so wrong, you walked right into the ocean."
In general, this will be a good place to find me. I'll also be cross-posting stuff that was formerly exclusive to Mastodon, like game dev updates on my non-confidential projects (e.g. Magicore) and some other nonsense that I felt too shy to post on other social media.
In general, this will be a good place to find me. I'll also be cross-posting stuff that was formerly exclusive to Mastodon, like game dev updates on my non-confidential projects (e.g. Magicore) and some other nonsense that I felt too shy to post on other social media.
(my wife is a Pokémon trainer)
the kids are having a wonderful time
(my wife is a Pokémon trainer)
the kids are having a wonderful time