Azilyn
azilyn.bsky.social
Azilyn
@azilyn.bsky.social
Solo game dev, frontend dev, pixel art ・ She/her
Night owl ・ Ask me about my unfinished epic fantasy trilogy
Count me in! Solo dev working on a JRPG-lite blend of Final Fantasy XII and Soul Nomad.
July 13, 2025 at 3:00 AM
I have been doing menu UX for the past 5-6 weeks, slowly working my way toward manual action selection.

Tons of new things sampled in this clip, but highlights are:
- Unit "intent" cards, debounced menu nav
- Hex position indicators
- Cross hotbars
- Battle speeds (Auto, 2x, Wait, "Semi-wait")
June 22, 2025 at 6:11 AM
Experimenting with some UX ideas and I think I like this underfoot ATB so far.

Thoughts?
May 15, 2025 at 7:35 AM
Some bugs are too good not to share.

"The Rapture":
May 15, 2025 at 6:58 AM
Finally finished the refactor to compose unit logic from data. That one was a doozy, but it means two things:

- I can support "intelligent" target selection for heals
- The code to support it is scalable.
- Most importantly, the code will support player customization.
April 19, 2025 at 4:52 AM
First pass finished on the Lifebinder unit class!

With this, I have both channeling and projectile action components working. Next is restorative and status components, and then I can move on to UI and ability trees.
April 10, 2025 at 7:50 AM
Me and my 10 years of professional hubris:
"I bet this complex code I just added will work on the first try."

The first try:
April 7, 2025 at 10:06 AM
Been working on a hybrid healer unit type all week.

Had to refactor actions so they compose from data, that way I can do more interesting things with them. I should have magic channeling & projectile actions soon.

#gamedev
April 7, 2025 at 8:04 AM