Night owl ・ Ask me about my unfinished epic fantasy trilogy
Tons of new things sampled in this clip, but highlights are:
- Unit "intent" cards, debounced menu nav
- Hex position indicators
- Cross hotbars
- Battle speeds (Auto, 2x, Wait, "Semi-wait")
Tons of new things sampled in this clip, but highlights are:
- Unit "intent" cards, debounced menu nav
- Hex position indicators
- Cross hotbars
- Battle speeds (Auto, 2x, Wait, "Semi-wait")
Thoughts?
Thoughts?
"The Rapture":
"The Rapture":
- I can support "intelligent" target selection for heals
- The code to support it is scalable.
- Most importantly, the code will support player customization.
- I can support "intelligent" target selection for heals
- The code to support it is scalable.
- Most importantly, the code will support player customization.
With this, I have both channeling and projectile action components working. Next is restorative and status components, and then I can move on to UI and ability trees.
With this, I have both channeling and projectile action components working. Next is restorative and status components, and then I can move on to UI and ability trees.
"I bet this complex code I just added will work on the first try."
The first try:
"I bet this complex code I just added will work on the first try."
The first try:
Had to refactor actions so they compose from data, that way I can do more interesting things with them. I should have magic channeling & projectile actions soon.
#gamedev
Had to refactor actions so they compose from data, that way I can do more interesting things with them. I should have magic channeling & projectile actions soon.
#gamedev