Night owl ・ Ask me about my unfinished epic fantasy trilogy
Me (Friday): "Fuck where'd all my time go."
Trying to work on a dozen animations for this big friendly boi, but I'm crammed with recruiter calls and screening questionnaires:
Me (Friday): "Fuck where'd all my time go."
Trying to work on a dozen animations for this big friendly boi, but I'm crammed with recruiter calls and screening questionnaires:
Tons of new things sampled in this clip, but highlights are:
- Unit "intent" cards, debounced menu nav
- Hex position indicators
- Cross hotbars
- Battle speeds (Auto, 2x, Wait, "Semi-wait")
Tons of new things sampled in this clip, but highlights are:
- Unit "intent" cards, debounced menu nav
- Hex position indicators
- Cross hotbars
- Battle speeds (Auto, 2x, Wait, "Semi-wait")
Thoughts?
Thoughts?
"The Rapture":
"The Rapture":
That's not fair. He's not allowed to be this hot.
That's not fair. He's not allowed to be this hot.
A pull request I rejected 3 weeks ago:
A pull request I rejected 3 weeks ago:
Lived in all of Barstow, Victorville, and Ridgecrest.
Used to laugh every time I got to this place:
Lived in all of Barstow, Victorville, and Ridgecrest.
Used to laugh every time I got to this place:
Time travel to repair childhood trauma is a fucking mood. I adore this anime.
Time travel to repair childhood trauma is a fucking mood. I adore this anime.
- I can support "intelligent" target selection for heals
- The code to support it is scalable.
- Most importantly, the code will support player customization.
- I can support "intelligent" target selection for heals
- The code to support it is scalable.
- Most importantly, the code will support player customization.
My older brother got annoyed at me asking what everything said, so I stopped asking. 💪
My older brother got annoyed at me asking what everything said, so I stopped asking. 💪
I'm making a system similar to FFXII's gambits, and to support it I have to convert battle logic to a configurable data structure.
This is one of the most crucial pieces of software design in the project.
I'm making a system similar to FFXII's gambits, and to support it I have to convert battle logic to a configurable data structure.
This is one of the most crucial pieces of software design in the project.
With this, I have both channeling and projectile action components working. Next is restorative and status components, and then I can move on to UI and ability trees.
With this, I have both channeling and projectile action components working. Next is restorative and status components, and then I can move on to UI and ability trees.
"I bet this complex code I just added will work on the first try."
The first try:
"I bet this complex code I just added will work on the first try."
The first try:
Had to refactor actions so they compose from data, that way I can do more interesting things with them. I should have magic channeling & projectile actions soon.
#gamedev
Had to refactor actions so they compose from data, that way I can do more interesting things with them. I should have magic channeling & projectile actions soon.
#gamedev