Azilyn
azilyn.bsky.social
Azilyn
@azilyn.bsky.social
Solo game dev, frontend dev, pixel art ・ She/her
Night owl ・ Ask me about my unfinished epic fantasy trilogy
Me (Tuesday): "There's only so much job hunt I can do in a day."
Me (Friday): "Fuck where'd all my time go."

Trying to work on a dozen animations for this big friendly boi, but I'm crammed with recruiter calls and screening questionnaires:
July 18, 2025 at 9:08 PM
Count me in! Solo dev working on a JRPG-lite blend of Final Fantasy XII and Soul Nomad.
July 13, 2025 at 3:00 AM
I have been doing menu UX for the past 5-6 weeks, slowly working my way toward manual action selection.

Tons of new things sampled in this clip, but highlights are:
- Unit "intent" cards, debounced menu nav
- Hex position indicators
- Cross hotbars
- Battle speeds (Auto, 2x, Wait, "Semi-wait")
June 22, 2025 at 6:11 AM
"The will to resist is in your hands."

🔥🔥🔥

#Ivalice-Chronicles #Final-Fantasy-Tactics
June 5, 2025 at 1:11 AM
How ominous.
May 17, 2025 at 5:52 AM
Experimenting with some UX ideas and I think I like this underfoot ATB so far.

Thoughts?
May 15, 2025 at 7:35 AM
Some bugs are too good not to share.

"The Rapture":
May 15, 2025 at 6:58 AM
Every morning I wake up and check into work and my desire to repeat this image forever increases.
May 6, 2025 at 9:19 PM
A perfect protest sign does not exi--
May 6, 2025 at 4:45 AM
Hey I had no clue that Gustave is voiced by Charlie Cox wtf?

That's not fair. He's not allowed to be this hot.
April 24, 2025 at 9:28 AM
CTO accused me of basing my AI-skepticism is on the performance of old, outdated LLMs.

A pull request I rejected 3 weeks ago:
April 23, 2025 at 11:07 PM
Whoa. This desert was my entire childhood and most of my adult life.

Lived in all of Barstow, Victorville, and Ridgecrest.

Used to laugh every time I got to this place:
April 22, 2025 at 3:50 PM
Erased as in this series? I have rewatched this anime a dozen times now.

Time travel to repair childhood trauma is a fucking mood. I adore this anime.
April 21, 2025 at 11:37 PM
Samples of a data state to control the Lifebinder units' battle logic.
April 19, 2025 at 4:52 AM
Finally finished the refactor to compose unit logic from data. That one was a doozy, but it means two things:

- I can support "intelligent" target selection for heals
- The code to support it is scalable.
- Most importantly, the code will support player customization.
April 19, 2025 at 4:52 AM
Taught myself to read in late Kindergarten to play this masterpiece.

My older brother got annoyed at me asking what everything said, so I stopped asking. 💪
April 18, 2025 at 12:31 AM
I loved this game! Never finished it. I learned a few year back that it was scored by the composer from the FF Ivalice games.
April 17, 2025 at 7:07 AM
Took Monday/Tuesday off work and the weekend got a bit wild.

I'm making a system similar to FFXII's gambits, and to support it I have to convert battle logic to a configurable data structure.

This is one of the most crucial pieces of software design in the project.
April 16, 2025 at 10:20 AM
100%!!!

Well deserved, @ephiam.bsky.social
April 15, 2025 at 6:58 PM
First pass finished on the Lifebinder unit class!

With this, I have both channeling and projectile action components working. Next is restorative and status components, and then I can move on to UI and ability trees.
April 10, 2025 at 7:50 AM
Me and my 10 years of professional hubris:
"I bet this complex code I just added will work on the first try."

The first try:
April 7, 2025 at 10:06 AM
Oop. Transparent png backgrounds seem to render black on bsky, which makes that lifebinder concept sprite hard to read. This one should be more clear.
April 7, 2025 at 8:10 AM
Concept sprite for the in-progress "Lifebinder" class. Its damaging skills build life essence, which it uses to heal allies.
April 7, 2025 at 8:04 AM
Been working on a hybrid healer unit type all week.

Had to refactor actions so they compose from data, that way I can do more interesting things with them. I should have magic channeling & projectile actions soon.

#gamedev
April 7, 2025 at 8:04 AM
Quote with a title screen that is important to you
April 7, 2025 at 6:19 AM