Autremelon | Burning House! Wishlist on steam
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autremelon.bsky.social
Autremelon | Burning House! Wishlist on steam
@autremelon.bsky.social
Hi!
We are autremelon — an indie development team with principles.

And now we are working on a stressful game about escape — Burning House!
s.team/a/3561910

Accept our challenge and escape from the inevitable!
A golden 'mark' on the door depicts the shape of the head of the key that fits it

But not all doors have preserved such a decoration ;)

#indiegames #indiegamedev #gaming #gamedev #steamgame #game
April 11, 2025 at 1:30 PM
Specifically, we originally didn’t plan to translate the game page or even the game itself into all Steam-supported languages – we were planning to add around 9-11 languages, but the list kept turning green, and we got into the swing of it...

#steam #gamedev #indiedev
April 9, 2025 at 11:57 AM
I forgot which one xD
April 5, 2025 at 1:55 PM
printf("great choice!");

I chose [3, 0]
April 5, 2025 at 1:51 PM
And I think that for an indie game that doesn't rely solely on "features" in game design, the best kind of promotion is providing demos to bloggers, influencers, and organizing contests with the community – even a small one.

#gamedev #indiedev #devtalk
April 1, 2025 at 8:01 PM
It's strange because this is literally not the case – no one "buys" you, someone just buys your game if you put in the effort )

No one forbids behaving naturally – it is quite effective for creating a personal brand, but it takes more time.
April 1, 2025 at 6:02 PM
It lights up and extinguishes with a sound, though not very loud, which may attract other monsters.
You can also try using the lighter to distract monsters — by throwing it.

#indiegame #steamgeame #indiedev #game #devlog #indiedev
March 30, 2025 at 11:19 PM
Since some monsters become disoriented in darkness, you may sometimes need to extinguish the light — and at such moments, the lighter will let you down...

#indiegame #steamgeame #indiedev #game #devlog #indiedev
March 30, 2025 at 11:19 PM