Attilio Carotenuto
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attiliohimeki.bsky.social
Attilio Carotenuto
@attiliohimeki.bsky.social
I worked on a lot of games you know. Phasmophobia, Hollow Knight Silksong, Fall Guys, Disco Elysium, The Cycle Frontier, Farm Heroes Saga, and more.

attiliocarotenuto.com
A bit late to the party. I guess this counts as retro now #xbox #kinect
August 13, 2025 at 6:53 PM
Many games are very high quality, but it’s not clear who they are made for. Who is the target audience? How big is the addressable market? Why would they play your game instead of the others?

Gameplay is one aspect, consider story, theme, artstyle, music, all of these can be unique selling points.
August 5, 2025 at 8:12 AM
I just received my latest order from @bitmapbooks.com. The N64 and GBA were my favourite consoles growing up, with so many influential and industry-defining titles, too many to list here.

If you're interested in #retrogaming and #videogame history, I definitely recommend them.
June 25, 2025 at 11:18 AM
Late as usual, I finally played Astrobot. It's a great game, but it's so busy squeezing in every last bit of PS branding, down to the coins, it doesn't have any room left to develop its own world and personality, and just feels like a showcase. Hopefully the next one has a more balanced approach.
May 11, 2025 at 10:25 AM
My latest @unity.com optimisation article is now up. Have a read to learn how to optimise textures, reduce their size in memory and build, and minimise loading times, without compromising on visual quality.

discussions.unity.com/t/optimising...

#gamedev
discussions.unity.com
April 22, 2025 at 6:07 PM
Check out our latest article on #unity Addressables optimisation.

This is based on my Unite 2024 talk, along with a few additional tips.

#gamedev
📢 Read the latest article to get a few tips on how to leverage Addressables for creating and managing your game content. We cover:

✅ Content management and loading techniques
✅ Tips for grouping assets strategically
✅ & much more!

👉 Learn more: on.unity.com/4i7tjfi

#UnityTips #GameDev
April 4, 2025 at 6:56 AM
Finished my first run of Silent Hill 2. Bloober Team absolutely nailed it, they surpassed even the most optimistic expectations.

It's an incredible remake, up there with RE2, RE4 and Dead Space. Respectful of the original, while adding new content that fits perfectly.
December 23, 2024 at 10:35 AM
This year I had the pleasure to give talks at some great venues, including Unite, Games Ground, and Generation Colombia.

If you have a great event next year and need someone to talk about #gamedev, technical topics, career and entering the industry, hiring, or provide mentoring, hit me up!
December 22, 2024 at 8:23 PM