Adam Alexander
atomander.bsky.social
Adam Alexander
@atomander.bsky.social
Senior Lighting Artist @ Undead Labs / previously Firewalk, Bungie, Hardsuit Labs / he/him

https://www.artstation.com/atomander
... also A+ character selection.
November 17, 2025 at 12:56 AM
Checked out @deadstaticdrive.com today - not sure I've seen something so immediately stylish and suffused with atmosphere in a long time! Very dreamlike experience so far...
November 17, 2025 at 12:56 AM
Lighting and composition study in @unrealengine.bsky.social using marketplace assets, inspired by western painters like Mark Maggiori.

Some breakdowns here: lnkd.in/gvE_DEX5
July 24, 2025 at 4:09 PM
March 12, 2025 at 4:34 PM
Wandering in the beach foam on Christmas Eve
December 25, 2024 at 4:33 AM
Toddler hikes in PNW fall.
November 20, 2024 at 5:47 PM
Some more vertical compositions from Concord, this time for Sorting Hub. Lighting this map was a blast, but a challenge - our direction was to strike a balance of embracing the bold, saturated 70's sci-fi look in a dense city, but also allowing the playspace to remain rested and legible. #GameArt
November 15, 2024 at 7:13 PM
While taking portfolio screenshots for Concord, I found I really like a lot of vertical compositions for our maps.

Here's one of the central combat spaces I lit from Spineworks (Nixxes killed it on world art for this map!) #gameart
November 15, 2024 at 7:07 PM
November 8, 2024 at 6:02 PM
Lighting study in @unrealengine.bsky.social
#Unreal #GameArt

"Film Lighting Study" by Adam Alexander www.artstation.com/artwork/wrOJE5
November 4, 2024 at 5:31 PM
Travelers - lighting study in @unrealengine.bsky.social 5.4, graded in DaVinci Resolve. #GameArt #Unreal

www.artstation.com/artwork/mA82gd
November 3, 2024 at 5:49 PM
Lighting for the "Spineworks" map for Concord.
#GameArt #Lighting

www.artstation.com/artwork/AZryVq
November 1, 2024 at 9:20 PM
Lighting for the "Sorting Hub" map for Concord.
#GameArt #Lighting

www.artstation.com/artwork/gR8Vke
November 1, 2024 at 9:16 PM
Lighting for the "Star Chamber" map for Concord.
#GameArt #Lighting

www.artstation.com/artwork/K3OPZR
November 1, 2024 at 9:13 PM
Lighting for the "Bone Mines" map for Concord.
#GameArt #Lighting

www.artstation.com/artwork/4NXeXq
November 1, 2024 at 9:11 PM
Lighting for the "Retreat" map for Concord.
#GameArt

#Lighting
www.artstation.com/artwork/rl9DGm
October 31, 2024 at 11:24 PM
Lighting for the "Water Hazard" map for Concord. #GameArt #Lighting

www.artstation.com/artwork/Zle90X
October 31, 2024 at 11:04 PM
"Crossing the Divine Partition, on the Seven-Year Path" -Lighting and composition study, playing with some vertical framing in @unrealengine.bsky.social #Lighting #GameArt
www.artstation.com/artwork/39mo3m
October 31, 2024 at 10:59 PM
October 31, 2024 at 10:58 PM
October 31, 2024 at 10:56 PM
October 31, 2024 at 10:45 PM
October 31, 2024 at 10:43 PM
October 31, 2024 at 10:39 PM
Ruffs lighting study done in
@unrealengine.bsky.social Engine with Megascans

#gameart #unreal
artstation.com/artwork/0nq2Ve
October 31, 2024 at 10:36 PM
Barn Owl lighting studies in @unrealengine.bsky.social (scan from Malopolska`s Virtual Museums' 3D creative common library)
#GameArt #UnrealEngine

www.artstation.com/artwork/WKvwQy
October 31, 2024 at 10:35 PM