My gut feeling is that the final Amiga version will drop a few more frames than the STE version but will also be a little nicer to look at. 😀
My gut feeling is that the final Amiga version will drop a few more frames than the STE version but will also be a little nicer to look at. 😀
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I used DJGPP back in the day to build a few 3D engines. Really liked it. But the Watcom compiler produced faster code!
I used DJGPP back in the day to build a few 3D engines. Really liked it. But the Watcom compiler produced faster code!
I'd live to take a look at any examples of road engines you've worked on if you have links.
I'd live to take a look at any examples of road engines you've worked on if you have links.
I didn't consider any other approaches to be honest - I was just trying to come up with something that might plausibly allow for 50 frames per second on mid-late 80's hardware! I don't have it look different coming out of curves sadly.
I didn't consider any other approaches to be honest - I was just trying to come up with something that might plausibly allow for 50 frames per second on mid-late 80's hardware! I don't have it look different coming out of curves sadly.
Plenty of lookup tables and as little multiplication and division as I can possibly manage.
Plenty of lookup tables and as little multiplication and division as I can possibly manage.