Back to the game itself when I've got these demoscene urges off my chest!
#AtariSTE
#CaveyTaxi
Back to the game itself when I've got these demoscene urges off my chest!
#AtariSTE
#CaveyTaxi
I tend to implement things *very* roughly before going back to refine them - this video illustrates this idea very well. 😄
#AtariSTE
#CaveyTaxi
I tend to implement things *very* roughly before going back to refine them - this video illustrates this idea very well. 😄
#AtariSTE
#CaveyTaxi
#CaveyTaxi
#AtariSTE
#CaveyTaxi
#AtariSTE
At this rate of progress, I'll be looking for help with YM music and digital sound effects soon - please let me know if you'd like to help!
#AtariSTE
At this rate of progress, I'll be looking for help with YM music and digital sound effects soon - please let me know if you'd like to help!
#AtariSTE
Look how effortlessly this powerhouse of a retro system handles that 2-layer parallax scroll and particle system!
#AtariSTE
Look how effortlessly this powerhouse of a retro system handles that 2-layer parallax scroll and particle system!
#AtariSTE
Pick up passengers in a tight cave complex and drop them off elsewhere, fighting gravity, time and fuel consumption. With pretty parallax scrolling and particle systems.
What's not to like? 😀
Pick up passengers in a tight cave complex and drop them off elsewhere, fighting gravity, time and fuel consumption. With pretty parallax scrolling and particle systems.
What's not to like? 😀
Still lots of work to do but coming along nicely!
#AtariSTE
Still lots of work to do but coming along nicely!
#AtariSTE
Working with hardware scrolling can be pretty mind bending at times. 🤯
#AtariSTE
Working with hardware scrolling can be pretty mind bending at times. 🤯
#AtariSTE
#AtariSTE
#AtariSTE
All STE features except DMA sound on show here - Hardware scroll, Blitter and Enhanced palette! DMA sound to come soon to complete things. 😀
#AtariSTE
All STE features except DMA sound on show here - Hardware scroll, Blitter and Enhanced palette! DMA sound to come soon to complete things. 😀
#AtariSTE
The particle system is looking really nice - there aren't nearly enough ST/Amiga era games with particle systems. 😀
#AtariSTE
The particle system is looking really nice - there aren't nearly enough ST/Amiga era games with particle systems. 😀
#AtariSTE
@zeropagehomebrew.com
for this exquisite award certificate and trophy for FASTER on the Atari STE!
(Amiga OCS/ECS version of FASTER is still in the works - please bear with me...😃)
@zeropagehomebrew.com
for this exquisite award certificate and trophy for FASTER on the Atari STE!
(Amiga OCS/ECS version of FASTER is still in the works - please bear with me...😃)
Further evidence for any existing doubters out there that this is definitely not a lazy port from the ST! 😄
Further evidence for any existing doubters out there that this is definitely not a lazy port from the ST! 😄
I don't love everything about the Amiga, but I love the Copper! 😁
I don't love everything about the Amiga, but I love the Copper! 😁
As with the STE version that came before it, each new feature requires a load of optimisation work in other areas to hold onto that all-important 50fps framerate!
As with the STE version that came before it, each new feature requires a load of optimisation work in other areas to hold onto that all-important 50fps framerate!
I did say this would be no lazy STE->Amiga conversion. 😄
I did say this would be no lazy STE->Amiga conversion. 😄
Next up: status display and speedo, using a mix of HW sprites and bobs.
Next up: status display and speedo, using a mix of HW sprites and bobs.
Switched to interleaved bitplanes to allow single-pass bob drawing. Considering best use of Copper and HW sprites to maximise framerate.
Be assured: this is no lazy STE->Amiga conversion! 😄
Switched to interleaved bitplanes to allow single-pass bob drawing. Considering best use of Copper and HW sprites to maximise framerate.
Be assured: this is no lazy STE->Amiga conversion! 😄
Game now playable with joystick. Lots of work left - HUD not implemented, no sound and tons of optimisation required to match the STE version. Very happy with progress though!
Game now playable with joystick. Lots of work left - HUD not implemented, no sound and tons of optimisation required to match the STE version. Very happy with progress though!
Thanks to all involved in the production of the game, along with the retro community for your support!
Download FREE from retroracing.itch.io
Thanks to all involved in the production of the game, along with the retro community for your support!
Download FREE from retroracing.itch.io