Jonathan Thomas
atariste.bsky.social
Jonathan Thomas
@atariste.bsky.social
The Atari STE is quite a capable games machine, you know.
Big thanks to
@zeropagehomebrew.com
for this exquisite award certificate and trophy for FASTER on the Atari STE!

(Amiga OCS/ECS version of FASTER is still in the works - please bear with me...😃)
June 30, 2025 at 8:55 PM
Here's a very informal comparison between the existing #AtariSTE version of FASTER and the (WIP) #Amiga OCS/ECS version, because I know you guys love this kind of thing. 😄

Atari left, Amiga right.
April 5, 2025 at 12:47 PM
FASTER for #Amiga OCS/ECS: switched over to single pass (rather than 4 pass) rendering for car and scenery bobs, giving a noticeable increase in performance.

Further evidence for any existing doubters out there that this is definitely not a lazy port from the ST! 😄
April 4, 2025 at 7:31 PM
FASTER for #Amiga OCS/ECS: currently adding in some features that had to be left out of the STE version because they were too CPU intensive. This depth-cueing effect on the ground/road surface is a good example.

I don't love everything about the Amiga, but I love the Copper! 😁
March 29, 2025 at 9:32 PM
FASTER for #Amiga OCS/ECS: currently adding in bobs for top status display. Time digits will be hardware sprites.

As with the STE version that came before it, each new feature requires a load of optimisation work in other areas to hold onto that all-important 50fps framerate!
March 28, 2025 at 2:41 PM
FASTER for #Amiga OCS/ECS: Following much head scratching, the speedo in the bottom right has been switched from BoBs to hardware sprites, giving a nice performance boost and other cool benefits that I'll come to later.

I did say this would be no lazy STE->Amiga conversion. 😄
March 25, 2025 at 9:25 PM
FASTER for #Amiga OCS/ECS: copper sky gradient is now in, enabling reduced bitplane count in parts of screen for better performance. Still frame drops when screen busy but hoping to sort with optimisation.

Next up: status display and speedo, using a mix of HW sprites and bobs.
March 23, 2025 at 6:47 PM
FASTER for #Amiga OCS/ECS: still getting the right foundations in place to build upon.

Switched to interleaved bitplanes to allow single-pass bob drawing. Considering best use of Copper and HW sprites to maximise framerate.

Be assured: this is no lazy STE->Amiga conversion! 😄
March 21, 2025 at 4:45 PM
FASTER for #Commodore #Amiga - a new WIP 50fps racer being ported from the existing Atari STE version.

Game now playable with joystick. Lots of work left - HUD not implemented, no sound and tons of optimisation required to match the STE version. Very happy with progress though!
March 9, 2025 at 10:42 AM
Here it is - the first in-development footage of the much-requested #Amiga OCS/ECS conversion of my #AtariSTE game FASTER.

Weird/unexpected chipset behaviours and optimisation challenges are slowing things down somewhat, so no plans to talk about a release date just yet!
March 7, 2025 at 9:26 AM
FASTER for #AtariSTE is the winner in the Atari ST(E)/TT/Falcon Best Homebrew category at the 7th Annual Atari Homebrew Awards!

Thanks to all involved in the production of the game, along with the retro community for your support!

Download FREE from retroracing.itch.io
February 23, 2025 at 9:30 AM
Reposted by Jonathan Thomas
Defender, #AtariST computers work in progress port from original source code https://youtu.be/9GMYvLaeg8k #atari #retrogames #retrogaming #arcade
Atari ST Defender WIP
This is a WIP port of Williams Defender to the Atari ST. No sound.Captured on the Hatari ST emulator. Smooth IRL, stuttering due to AVI capture.Original game...
youtu.be
February 7, 2025 at 3:33 PM
A question for #Amiga folk... I'm trying to create an ADF floppy image that will automatically load and boot a hunk executable stored on the same image. I've installed a boot block and have my Startup-sequence file in the S directory, but not sure what commands to use. Help!
February 5, 2025 at 3:33 PM
Reposted by Jonathan Thomas
Discover the lost vertical shoot-'em-up Eutanasia by Synchron Assembly, the creators of Audio Sculpture. Developed for #AtariST & #Amiga, it boasted 50fps performance, parallax scrolling, rich audio, and intense action. Thankfully a prototype has surfaced!

www.gamesthatwerent.com/2025/02/euta...
February 5, 2025 at 9:00 AM
Living the dream with a boxed copy* of FASTER for the #AtariSTE. ✊

(*Note: there is currently no such thing as a boxed copy of FASTER - this is just a box designed and made in very small quantities by the very talented Jez Hollinshead, and he was kind enough to send me one! 😀)
January 31, 2025 at 3:53 PM
Here's a boxed Atari STE game you won't see on Ebay or Facebook Marketplace. It's the amazing FASTER box by Jez Hollinshead, with artwork loosely based on the original ZX Spectrum packaging for WEC Le Mans!
January 24, 2025 at 3:45 PM
Great new video from Jez Hollinshead showing FASTER running on real STE hardware.

www.youtube.com/watch?v=VRrB...
Faster - Atari STE hardware
YouTube video by Jez Hollinshead
www.youtube.com
January 24, 2025 at 9:45 AM
The C/68k source code for FASTER on Atari STE is now available! Please note:

❌ The code is not representative of best practice, clean, maintainable, or for beginners. 😀
✅The code does show a high-performance STE game using modern paradigms.

That said, please enjoy!

github.com/jonathanopal...
December 19, 2024 at 11:58 AM
You can always guarantee that at least one stupid mistake will creep into the 1.0 release of a game.

And sure enough, this lovingly crafted road sign fails to appear anywhere in the FASTER track. All because of a single byte I set to the wrong value in the executable. 😠
December 16, 2024 at 9:30 AM
New podcast episode discussing some new racing game for the Atari STE. 🤔
TWiR time! youtu.be/tURYHN2VPJU FASTER! on the STE @atariste.bsky.social Indiana Jones history! And do you like to watch? *wink* All this and more on this week's show! @rmcretro.bsky.social @davevelociraptor.bsky.social
December 14, 2024 at 7:32 PM
I'm loving seeing so many people playing FASTER on real STE hardware. Keep the pics/videos coming please!
New game on Atari STE: 'FaSTer'. Smooth 50 FPS racing.
December 14, 2024 at 6:53 PM
Some very early development screenshots of FASTER for Atari STE from February and March 2024, before I showed it to the world for the first time. Back then, it had the humble title of "50fps racer".

Download the finished product from retroracing.itch.io/faster-atari....
December 13, 2024 at 12:03 PM
Your pre-weekend reminder that FASTER for Atari STE is finally here! A brand new, 100% oldskool, super-fast-and-smooth racer. 1st place in SillyVenture 2024 WE ST game compo!

Download FREE from retroracing.itch.io/faster-atari.... 1000 downloads and counting! Plays on real hardware and emulators.
December 12, 2024 at 11:50 AM
For those still looking to download FASTER for Atari STE, the good news is that itch seems to be back online after the earlier outage. You can download the game at retroracing.itch.io/faster-atari...

Here's the best score I can manage tonight. 😄
December 9, 2024 at 8:08 PM
FASTER for Atari STE is finally here! A brand new, 100% oldskool, super-fast-and-smooth racer. 1st place in SillyVenture 2024 WE ST game compo!

Please RT and spread the word by any means possible!

Download FREE from retroracing.itch.io/faster-atari.... Plays on real hardware and emulators.
December 8, 2024 at 11:35 AM