Marcel Friedrichs
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astror.bsky.social
Marcel Friedrichs
@astror.bsky.social
Computer scientist | PhD | GameDev | Developer of AniVoxel: http://astralcrowgames.itch.io/anivoxel | Astral Crow Games - https://ac-games.de
Started experimenting with adding scale timelines to the skeletal voxel animations in AniVoxel. Voxel positions are moved according to the scale and interpolated to fill any gaps. Already a great addition to the expressiveness!
November 26, 2024 at 2:11 PM
Been experimenting with Godot lately and created a little island generator that takes a spline for the islands outline and a heightmap. Other options allow tweaking the results which i'm quite happy with so far. 🏝️
April 6, 2024 at 4:19 PM
Got this lovely book for christmas! Hope to finish it before the busy time starts again next year.
December 27, 2023 at 12:26 PM
While powerful and precise, the graph-based editor in AniVoxel may be a bit unintuitive for new users. For AniVoxel 1.1.0 i built a new keyframe editor which is more intuitive and helps building animations faster! Both editors work in conjunction.
astralcrowgames.itch.io/anivoxel
November 17, 2023 at 7:10 AM