Marcel Friedrichs
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astror.bsky.social
Marcel Friedrichs
@astror.bsky.social
Computer scientist | PhD | GameDev | Developer of AniVoxel: http://astralcrowgames.itch.io/anivoxel | Astral Crow Games - https://ac-games.de
Reposted by Marcel Friedrichs
Have been developing a teardown mod that replaces the in game character with a true voxel frame based model.

Currently, it's only a proof of concept, but it does look very promising so far.

#voxel #animation #teardown #modding #programming
June 16, 2025 at 9:56 PM
Reposted by Marcel Friedrichs
easy isometric pixel art is still coming... with a ton of new features!

create anything with easymetric soon on @aseprite.org
June 4, 2025 at 2:05 PM
Reposted by Marcel Friedrichs
FINALLY back to Match Tree (link below). Started to use @codecks.bsky.social to get some more clarity what to do and in which order. What are the categories you use to organize your game?

store.steampowered.com/app/3010870/...

#indiegame #Godot

Each wishlist entry makes a sheep happy!
January 17, 2025 at 5:33 PM
Started experimenting with adding scale timelines to the skeletal voxel animations in AniVoxel. Voxel positions are moved according to the scale and interpolated to fill any gaps. Already a great addition to the expressiveness!
November 26, 2024 at 2:11 PM
Reposted by Marcel Friedrichs
🎙️Neuer Podcast: The Game Mechanics🎙️
Ein Ding auf meiner Bucket list war es schon lange, einen Podcast über #gamedev zu machen. Es geht um Spielmechaniken und richtet sich auch an interessierte Spieler.
Mit @zeitweise.bsky.social habe ich einen exquisiten Partner gefunden.
Hört doch mal rein! Link👇
August 17, 2024 at 12:05 PM
Been experimenting with Godot lately and created a little island generator that takes a spline for the islands outline and a heightmap. Other options allow tweaking the results which i'm quite happy with so far. 🏝️
April 6, 2024 at 4:19 PM
Got this lovely book for christmas! Hope to finish it before the busy time starts again next year.
December 27, 2023 at 12:26 PM
While powerful and precise, the graph-based editor in AniVoxel may be a bit unintuitive for new users. For AniVoxel 1.1.0 i built a new keyframe editor which is more intuitive and helps building animations faster! Both editors work in conjunction.
astralcrowgames.itch.io/anivoxel
November 17, 2023 at 7:10 AM