Alan Lawrey
banner
astrellon.bsky.social
Alan Lawrey
@astrellon.bsky.social
Software engineer, hobby game dev and pixel artist. He/Him

https://alanlawrey.me
https://astrellon.itch.io/space-strife

#gamedev #pixelart
Very much looking forward to playing this soon!
October 23, 2025 at 1:00 AM
Good luck Ben! You’ve got this!
October 12, 2025 at 9:40 PM
I can't prove this, but in my opinion whatever the original prompt is always worth (relatively) more than what the gen AI creates. At least in the areas you're talking about with the mass market uses.
October 10, 2025 at 9:19 AM
Amazing and makes sense. I've attempted to create interiors for much smaller space ships and it was a lot of work even for something the size of a bus. I've only really used collections for handling entire objects, not many different individual pieces of a single object. I'll keep that in mind.
October 8, 2025 at 10:29 AM
That's very cool! Are you using any addons to make this work easier? Or is it vanilla Blender features?
October 8, 2025 at 6:54 AM
Thank you! I never played Chaos Engine, but I like the look of it. Yea it’s still got an issue on desktop where it can (but not always) take a weirdly long time to compile the shader that only happens in the web version.
September 5, 2025 at 9:42 PM
My wishful thinking is that for 3rd party licenses it would force them to have to create offline/end-of-life versions. Making it that it's unsustainable for those 3rd parties to not have way to handle EOL, otherwise devs aren't going to be able to use them.
September 1, 2025 at 1:55 AM
Yea, I think the fact that it is rendering at 480x270 limits how badly it can run. And the raymarched planets are only 148x148, which helps a lot.
August 21, 2025 at 12:22 PM
Thank you! That’s really nice to hear!
August 21, 2025 at 11:59 AM
Importantly in the GitHub link there are the credits and reference used.

Also they can be found in the interactive version by clicking on the signature in the bottom right.
August 21, 2025 at 6:31 AM