https://linkin.bio/aspennly/
I just wanted to do the cool beam-work I saw in reference images haha.
I'll probably try to go for a different theme for every one I detail.
I just wanted to do the cool beam-work I saw in reference images haha.
I'll probably try to go for a different theme for every one I detail.
Since this was the first VMF in the thread, it only felt right to do TF2's traditional mining shacks. I think this is the first time I've actually done this style crazily enough? Scary,,,
Since this was the first VMF in the thread, it only felt right to do TF2's traditional mining shacks. I think this is the first time I've actually done this style crazily enough? Scary,,,
As I'm late to the thread, I started with the second one, and used it to practice Ivory's artpass. I'll try to post all my entries as I do them !
Link to the thread:
tf2maps.net/threads/the-...
As I'm late to the thread, I started with the second one, and used it to practice Ivory's artpass. I'll try to post all my entries as I do them !
Link to the thread:
tf2maps.net/threads/the-...
Dionysus will still be getting updates to make sure it fully reaches an RC state. Including more custom assets like this example overlay I got done for the b5 release.
Dionysus will still be getting updates to make sure it fully reaches an RC state. Including more custom assets like this example overlay I got done for the b5 release.
As for myself, Humbridge, Whitecliff & Dionysus have all been updated to hopefully have nicer QA.
As for myself, Humbridge, Whitecliff & Dionysus have all been updated to hopefully have nicer QA.
On a real note MvM Dionysus is now already at a2 after just a day ! Hoping progress continues to be this fast, need more playtests for feedback before we finalise an a3 though.
Still, two months to go.
On a real note MvM Dionysus is now already at a2 after just a day ! Hoping progress continues to be this fast, need more playtests for feedback before we finalise an a3 though.
Still, two months to go.
100% in a rough shape but what alpha one isn't. At the very least I think there's some potential with the verticality and flanks but there's still a lot to change.
100% in a rough shape but what alpha one isn't. At the very least I think there's some potential with the verticality and flanks but there's still a lot to change.
My friends want to make a new MvM map so I'll see how much I can get done in two months. Despite that a reminder that Humbridge & Whitecliff exist! ^-^
My friends want to make a new MvM map so I'll see how much I can get done in two months. Despite that a reminder that Humbridge & Whitecliff exist! ^-^
tf2maps.net/threads/art-...
The week 1 prompt is abandoned, and as such here's my art-pass of this week's template. An abandoned British garage right off-of a motorway. I went overboard tbh.
tf2maps.net/threads/art-...
The week 1 prompt is abandoned, and as such here's my art-pass of this week's template. An abandoned British garage right off-of a motorway. I went overboard tbh.
Took quite a while to model, texture & learn how to do everything but I'm pleased with the result even if it's basic.
Fun part is I can swap out the cassette & floppy disk skins based on what it's intended for.
Took quite a while to model, texture & learn how to do everything but I'm pleased with the result even if it's basic.
Fun part is I can swap out the cassette & floppy disk skins based on what it's intended for.
Good luck to everyone else in the contest, and thank you if you're one of the people who playtested Alexandria !
Good luck to everyone else in the contest, and thank you if you're one of the people who playtested Alexandria !
On that note, I wish there was more Ghost shells with foliage. Feels like there's only really the Season of the Witch one, Last of Us Clicker one & the Egregore one.
On that note, I wish there was more Ghost shells with foliage. Feels like there's only really the Season of the Witch one, Last of Us Clicker one & the Egregore one.
In total I've made 46 new textures for alternate skins so the models work outside of MvM_Humbridge.
I swear I'll get these out eventually. Have to update the wall textures in the pack next. Wooo.
In total I've made 46 new textures for alternate skins so the models work outside of MvM_Humbridge.
I swear I'll get these out eventually. Have to update the wall textures in the pack next. Wooo.
Since defending isn't so easy when most people are locked to melee range, you instead have to use the flag to capture a control point, rather than an instant cap.
The explosion clears the point, but it's also funny.
Since defending isn't so easy when most people are locked to melee range, you instead have to use the flag to capture a control point, rather than an instant cap.
The explosion clears the point, but it's also funny.
So as an initial post, here's some progress on my "Ye Olde Contest" Medieval Map, ctf Alexandria! I got carried away with detailing for a5.
Only a week and a bit really left to get things done.
So as an initial post, here's some progress on my "Ye Olde Contest" Medieval Map, ctf Alexandria! I got carried away with detailing for a5.
Only a week and a bit really left to get things done.